rycanada said:That's a fair assessment; traditionally, my guys get their kicks being in-character commando/engineers rather than by tweaking stats. They still choose solid builds, but they don't, say, go to Wizards.com and look for 1337/m0zt br0k3n bildz. =)
Shazman said:Your group must not be powergamers then. Lots of players would say I'll play a half-orc for the strength bonus. I can always get feats later.
jonrog1 said:I still could use a little more clarification on converting creature abilites over to feats, but I'm going to post E6 up over at the True20 boards if you're okay with it. They're a canny, very positive bunch over there.
rycanada said:I'm hoping to get that .pdf from Nifelhein soon. Once I get that, I'll do what I did last week and ask for a threadlock and I'll repost. When I re-post, I'm going to post a separate thread for the discussion of rebalancing existing D&D elements for E6 purposes, but try to bring adding feats to E6 back into the main discussion thread. I'd like to move the core discussion from "hey, what's E6?" to "hey, what can we make with E6?"
But before we get to that does anyone have other suggestions for what needs to go into the FAQ, or the rest of the document?
Sorcerous blast-heavy magisters and unfettered builds? What issues do you mean (specifically)?rycanada said:I want to hear all about AE7, honestly. I've got AE and I thought there would be issues (quickling faen unfettered builds, sorcerous blast-heavy magisters) but if they don't materialize that would be fantastic.
green slime said:But those power gamers are relying on being able to keep playing E6 well beyond 6th level. Where in fact, the DM may well pull the plug at 6th+3, which lessens the impact of the powergaming.
Koewn said:True, but much of the point of E6 is to go far beyond 6th without moving the general power level past "stupendous".