E6: The Game Inside D&D (with PDFs!)

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spells

der_kluge said:
I've heard them describe the sweet spot as 4-14 in 4e.

So, E6 will become E14.

good point. personally, i think it'll depend on where the "genre changing" spells such as fly, teleport, open portal, fly into the 30 levels. that, or how the possible "spells per encounter" system works out. it's one thing to cast fireballs after a period of rest/meditation. it's quite another to be able to cast teleport at every encounter!
 

From the way they're talking about it, I'm not sure exactly what my personal sweet spot is. For example, if "heroic" here:

Heroic 1-10
Paragon 11-20
Epic 21-30

refers to Heroic Fantasy then my choice is obvious - I want to extend the Heroic period. So that might be E6 just as it is. Might mean the game is great as E10. We'll have to see as details emerge.
 

Enworld's Front Page said:
Iron Heroes vs. 4th Edition – Mike: Yes, there are some similiarities, ie, putting more emphasis on the class vs. the items for characters.
This sounds good, to me, for games in the spirit of E6.

This is one of the good things about E6... The limit on what magic items can be made. If 4E really emphasizes class over magic items, then that should extend the sweet spot a bit. But...
Enworld's Front Page said:
Increase of magic across the board in all aspects of the game.
This could change the game in unexpected ways that will probably make an alternative like E6 still desirable.
 

der_kluge said:
I've heard them describe the sweet spot as 4-14 in 4e.

So, E6 will become E14.


To clarify: They're saying that 3e's sweet spot is 4-14, and the goal with 4E is to make something like the whole game (1-30) the sweet spot.

However, I've got a feeling that what's going to happen is that 1-20 is going to be the sweet spot, and 21-30 is where the silly superheroes will get pushed to. Meanwhile, I'll be enjoying a 4E6/8/10 game focusing around the heroic potential, and if all goes well it will be a game that runs faster and is easier to introduce new players to.
 

rycanada said:
To clarify: They're saying that 3e's sweet spot is 4-14, and the goal with 4E is to make something like the whole game (1-30) the sweet spot.

However, I've got a feeling that what's going to happen is that 1-20 is going to be the sweet spot, and 21-30 is where the silly superheroes will get pushed to. Meanwhile, I'll be enjoying a 4E6/8/10 game focusing around the heroic potential, and if all goes well it will be a game that runs faster and is easier to introduce new players to.

No - I think I heard someone, somewhere mention that 4E's sweet spot would be 4-14.

But, obviously we won't know for sure until the book is in our grubby little hands and we play in an actual campaign with it.
 


sweet spot

From EN Worlds own D&D 4th Edition News Page:

"The very first thing they said to me was that the core rulebooks will span levels 1-30. Not only that, but those levels are supposed to extend the "sweet spot" of D&D, which WotC guesstimated at currently being levels 4-14ish."

This is why I want to see E6 to continue to evolve and be play tested. This isn't where my taste and style of play line up. I find that things get increasingly silly and cumbersome at levels greater than 10. I'd guess that a lot of the folks here who like the E6 model would agree with that statement.

Ryan- Your work is far from done...

My fear is that just as what happened when 3.5 was announced, the announcement of 4th edition has taken the wind out the sails of anybody trying to do anything different. Let's keep this E6 thing rolling. I'm getting ready to playtest a new campaign. I'm interested in how the existing playtests have worked. Let's hear some feedback!!
 

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