E6: The Game Inside D&D (with PDFs!)

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ainatan said:
What about this feat from Conan d20?

Diehard (General)
You can endure wounds that would drop another man.
Prerequisite: Endurance.
Benefit: When reduced to between –1 and –9 hit points, you
automatically become stable. You do not have to roll d% to see
if you lose 1 hit point each round.
isnt this in the PHB/SRD already?
 

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TwoSix said:
The feat Open Minded already exists in the SRD, and gives 5 skill points.

Quick question. If a level 6 multi-classed character took this feat, which class list does he use when determining class skills vs. cross-class?
 

There is another feat in Conan D20 that I think can fit E6 very well.
It's called Monster Slayer, it doubles the damage bonus from Power attack. when using a weapon two handed, the damage multiplies by 3.
 

Web of Death (General)
You can spin your blade and endanger any who dare attack
you.
Prerequisite: Base attack bonus +5, Combat Reflexes, Weapon
Focus.
Benefit: When taking a total defence action, you spin your
weapon so skilfully that you can make an attack of opportunity
on anyone who attacks you. The normal rules for attacks
of opportunity apply. This attack is resolved after your
opponent’s.

Striking Cobra (General)
You can make surprise attacks even when your opponents are
aware of your presence, using your body language to convince
them you are no threat, then attacking with the speed and
suddenness of a striking cobra.
Prerequisites: Bluff 6 ranks, Dex 15, Cha 13, base attack
bonus +6.
Benefit: So long as combat has not yet begun, you may
attempt a Bluff check opposed by your opponents’ Sense
Motive checks. If you succeed, they are surprised and you
may make a round of surprise attacks against them, though
they may attempt Will saving throws (DC = 10 + ½ your
base attack bonus + your Charisma modifier) to avoid being
flat-footed during the surprise and subsequent rounds. An
opponent who had readied an action will lose that action if he
does not beat your Bluff check with his Sense Motive check.
 

FrouzenIland said:
Combat Training (General)
Benefit: Your base attack bonus increases by +1. Your maximum base attack bonus equals your character level.
If it required proficiency in all martial weapons and it couldn't be taken twice that might almost be balanced.

At least then you'd need to choose between 3rd level spells and BAB 6.
 

pallen said:
Quick question. If a level 6 multi-classed character took this feat, which class list does he use when determining class skills vs. cross-class?
Whichever class the character took for his or her sixth level.
 

Dragonblade275 said:
Whichever class the character took for his or her sixth level.

Can you give a reason? Other than that it was the last level the character took? I'm not very content with this answer because the concept of class skills vs. cross-class skills breaks down in this situation when the feat is gained without advancing a level in a class.
 

Just an FYI, the second session was excellent, although we're talking level 2 here. Mostly the session was revolving around the stakes the characters set, which was fantastic. It was stupidly little work on my part.
 

E6 Improved Skill Knowledge Feat

GlassEye said:
Dragonblade275 said:
pallen said:
TwoSix said:
The feat Open Minded already exists in the SRD, and gives 5 skill points.
Quick question. If a level 6 multi-classed character took this feat, which class list does he use when determining class skills vs. cross-class?
Whichever class the character took for his or her sixth level.
Can you give a reason? Other than that it was the last level the character took? I'm not very content with this answer because the concept of class skills vs. cross-class skills breaks down in this situation when the feat is gained without advancing a level in a class.
I see your point. In my view, all the feats that are gained after 6th level are part of that level. Therefore, any skill points gained from feats after 6th level would be distributed among the class and cross-class skills of whatever class was taken at sixth level.

There is a solution, though. Another feat based on one in Unearthed Arcana that I've adapted for E6:
IMPROVED SKILL KNOWLEDGE [General]
You gain access to new knowledge and abilities.
Benefit: Choose any one cross-class skill (whether you already know it or not) and learn it, treating it as a class skill from that point forward.
Special: If you are a multiclassed character, instead of choosing one cross-class skill, you may choose two class skills from one or more of your previous class skill list(s) (whether you already know it or not) and learn it, treating both skills as a class skill from that point forward.
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill or skills.​
So, there is a feat to make a cross-class skill a class skill. And, the same feat allows a multi-class character to treat two skills that were class skills of a previous class as though they were class skills for the class of the most recent level.
 
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Invocations are spell like abilities could you just rephrase this to say spell like abilities. Are there any other classes that have leveled spell like abilities (wizards or 3rd party)? If there are another other classes that do this would seem to work if it doesn't break something else somewhere.

rycanada said:
Also (not for the pdf because the warlock is closed)

Improved Extra Invocation
Prerequisites: Extra Invocation
Benefit: You gain a new invocation of the best type you can cast.
Special: You may take this feat multiple times, but you cannot take this feat more times than you have taken Extra Invocation.
 

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