E6 Multi class clarification
Old gamer, since 75 with the D&D boxed set, and long time lurker. I got back into the 3rd and 3.5 ed and played a couple of times but was disillusioned with the increased, game-slowing complexity of upper level play and the pain involved with being a DM. I have been casting around looking for a fix, True20, C&C, etc. but found E6 to be the best alternative for running the games that I prefer. Thanks for contributing this approach.
The only question that I have involves multiclasses: If 6th level is the suggested max level, couldn't characters continue to top out additonal classes to 6th level? It would seem logical, from a setting viewpoint, that longer lived races could be truly diversified with multiple 6th level classes. I accept that the cap may have been placed at a total of 6 levels but capping it in that way seems problematic to the player who asserts that his 5th level fighter, 1st level wizard still has more room for growth when compared to the 6th level wizard in the party.
I have considered that the 'Laws of reality' may limit just what a pc can achieve and that using gestalt classes with 2 level steps (a la 6 fighter, 4 level wizard, 2 level rogue) may work for any group that I may play with. I was just wondering what Enworlders may think of this. If it has been convered in another thread, sorry for the repitition.