E6: The Game Inside D&D (with PDFs!)

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In the RAW, it's a 6th level sorcerer/wizard spell, so it requires an ability score of 16. You could change the requisite to "Score of 16 or higher in base spellcasting ability."

On the other hand, Ryan seems to have put a good deal of thought into his stuff, so I'd be curious to hear his thoughts behind the feat as he wrote it :)
 

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GameDoc, I think you were typing your post just as I posted mine. Check one page back.
 

Hey Ryan, didn't you post a pdf of an E6 character sheet in an earlier E6 thread? If so, I'd like a link to it, or just tell me where I can find it. Thanks.
 

It was just an image - it's definitely a play sheet more than a build sheet. I mocked it up from a TOGC initiative card. I'll see if I can find it for you.
 

acquired LA

If this has been considered, I don't recall having read it. How would everyone "handle" an acquired template (like LYCANTHROPE) if it was acquired at level 6? You wanted to deal with natural/starting LA by reducing starting point buy. Make feats cost more exp?
 

Off the top of my head, I'd treat an acquired template as a big fat experience debt. Not sure what the best way is; I haven't used lycanthropes since 2E.
 



It's very cool to see people gearing up and actually running games with E6.

My own weekly campaign is going strong, the players are starting to see the effect of being relatively big dogs at 3rd level. Now I'm seeing again how the change in world assumptions really makes an E6 campaign different from a d20 campaign right from the start.
 


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