E6: The Game Inside D&D (with PDFs!)

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A few people are trying GE6, and I think it would be really cool. I don't run that way myself but I can see how it would work but stay within heroic fantasy - as you say, more powerful characters, keeping the realism limitation.
 

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The Gestalt approach really appeals to me. It reflects the characters' ability to grow further and limits the depth of gestalt class related feats. I had thought to cap additional levels to reflect the difference between a dedicated class and gestalt class but that fixes the issue that I had. Thanks Dragonblade, and thank Rycanada for "fixing" D&D and renewing my affection for the game. Now just to find a gaming group.
 

Well, there's meetup.com, and if you're in Toronto or Kitchener Ontario I know people who know people. :)
 

I'm working in another thread on an abbreviated SRD, and I did some work with Khuxan's classes .rtf file - here's the link.
 

rycanada said:
OK, capstones for Bard and Paladin added to the post on the first page.

Monk - wholeness of body?

Ranger - woodland stride?

Maybe it's too much, but I think reducing the Flurry penalty to 0 wouldn't be overpowered for the Monk. The capstone should also definitely allow them to qualify for feats they could have taken as their 6th level Monk bonus feat.
 


Just a thought about spellcasting beyond 3rd level spells: why not simply adapt the rules from the Epic Level Handbook?
 

That's a neat idea, and you're totally right--it definitely wouldn't be overpowered. But maybe it's a little boring? It's basically "+1 to attack rolls on all your full attacks", since there's almost never any reason not to flurry if your penalty is only -1. (And why the feat qualification? Monks don't get to take advantage of the "Skip-The-Normal-Prerequisites" aspect of their bonus feats after 6th level, anyway.)

--Monk: If the paladin gets Holy Strikes, maybe the monk should just get ki strike (lawful)?

--Ranger: I think evasion would be really fitting, actually. Here are some implementations of those abilities:
Axiomatic Strikes (General)
Prerequisite: Monk 6.
Benefit: Your unarmed attacks are considered lawful for the purpose of overcoming damage reduction.

Hunter's Reflexes (General)
Prerequisite: Ranger 6.
Benefit: You gain the evasion ability: if you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. You can’t use this feat if you are wearing medium or heavy armor, or if you're helpless.
Let me also suggest a pair of alternatives to the paladin and ranger options--it might be fun instead to give them versions of their buff spells (which they'd get at 8th level, with their 2nd-level spells) as spell-like abilities once per day. (The alternate features in Complete Warrior also do this, note.) Thus:
Aegis of Chivalry (General)
Prerequisite: Paladin 6.
Benefit: You may cast either bull's strength, eagle's splendor, or owl's wisdom once per day as a spell-like ability, using your paladin caster level.

Aegis of Nature (General)
Prerequisite: Ranger 6.
Benefit: You may cast either bear's endurance, cat's grace, or owl's wisdom once per day as a spell-like ability, using your ranger caster level.
 


comrade raoul said:
That's a neat idea, and you're totally right--it definitely wouldn't be overpowered. But maybe it's a little boring? It's basically "+1 to attack rolls on all your full attacks", since there's almost never any reason not to flurry if your penalty is only -1. (And why the feat qualification? Monks don't get to take advantage of the "Skip-The-Normal-Prerequisites" aspect of their bonus feats after 6th level, anyway.)

Monks need a little bit of an attack boost to be somewhat decent, so removing Flurry penalties helps. In addition, allowing them to qualify for more feats really opens up more E6-legal feats for them to take, as otherwise Monks can run out of options very quickly.
 

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