knight_isa said:
Cheiromancer said:
I'd give them 1 spell known and 0 spells per day (plus bonus spells) at odd levels. At even levels they'd be just like in the book.
That's a good idea. It's probably a good idea for standard D&D, too.
Thanks.

In any event, this question is probably orthogonal to rycanada's proposal. If someone feels the classes are not quite balanced (i.e. if sorcerers are weaker than wizards at even levels) they can tinker a little with it a little.
knight_isa said:
IIRC there are rules for rituals in UA. Those should be able to handle any "epic" casting for E6, too, if you need it.
Maybe for a low-magic game. Or if there are no spellcasters. But if you want to have a standard campaign, only with an extended sweet spot, then I think those rules may be a little cumbersome.
If you are a 6th level character and need a
break enchantment or something, you'd go find a higher level NPC to cast it for you. Or buy a scroll. This will probably take some time to do (a few days, perhaps longer), and require an outlay of gold or maybe a service. Whatever you do, you should be able to do the same thing in E6. Maybe with a different flavor, but mechanically it should be similar.
If we do go with the staggered advancement rules (7th level at 40K, 8th at 80K, 9th at 160K) then we could fiddle with the front end too. Let the PCs start at 3rd level (natural heroes), at advance at 5K and 10K. They get a feat at 15K, and every 5K (unless they gain a level). That should allow real growth of a character over a campaign, but maximize the time in the sweet spot.
[edit]
Re: ECL and such. I believe a level in a PC class is worth about 4 feats, not counting treasure (so if they stay at 6th level equipment, it would take 6 feats for them to be the equivalent of a character a level higher). So a level is costing the characters 20,000 xp; about 3 times as much as normal for a 6th level character. So it's roughly equivalent to giving only 1/3 as much experience in order to slow down advancement. Now 6th level feats might be a little weaker than average, or maybe they don't synergize all that well- I don't know (that's one reason I'd allow gradual advancement to 9th level or so- so you could get longer feat chains and more higher level feats). But I'd estimate ECLs by trying a rate of 1 character level = 4 feats. Maybe 6, if I were feeling cautious.
So a party of "20th level characters" (9th level + 36 feats) might be fairly matched by an ECL 18 encounter (9 + 36/4). Assuming they have the treasure of an 18th level party. But I'd probably through an ECL 15 encounter at them first (9 + 36/6), just to make sure that they can handle it.