rycanada said:Submitted for your consideration, the current "epic" feats I'm considering. Please peruse and tell me what you think, this is for the new E6 document I'm working on (which at least to start will be just a new thread, but we'll see from there).
Artful Sorcery
Prerequisites: Character level 6, ability to cast spells of 2 different levels spontaneously.
Benefit: You gain two spells known - one for your highest level spells, and one for a lower level.
Special: You may take this feat multiple times.
Extended Sorcery
Prerequisites: Character level 6, spontaneous caster
Benefit: For a kind of magic you cast spontaneously, you gain two spell slots - one for your highest level spell slot, and one for a lower level slot.
Special: You may take this feat multiple times.
Extended Wizardry
Prerequisites: Character level 6, prepared caster
Benefit: For one kind of magic that you prepare, you gain one spell slot of any level.
Special: You may take this feat multiple times.
I strongly suggest you takea look at Chronicles of Ramlar. www.whitesilverpublishing.com has downloads that will allow you to use their "XP" system with E6.GreatLemur said:But I'm not a really big fan of experience points, personally. If I were to use this system, I'd probably abstract feat gain the same way I would level gain. That is, if the PCs have accomplished something major, they gain a level next time they have some down time.
rycanada said:I'm stuck between two possibilities:
On one hand, there's the concept of a "complete" E6.
On the other hand, there's E6 as a fan game.
rycanada said:My question then is: what needs to go in the E6 as a product?
Obviously there's the rule itself; there's one paragraph. There's the FAQ, which is much, much, bigger.
rycanada said:2) Put your cap at 8th level instead of 6th if you like those abilities
joela said:Personally, I'd want more discussion/examples/breakdowns on incorporating high-end options into E6; i.e., writing up a lich (as you suggested over at rpg.net), the use of legacy items, using incantations to access high-level spells, translating published high-level adventures into E6, etc..

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.