E6 variant Eberron Homebrew/Tomb of Horrors (Closed)


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I'm not interested in allowing it at the moment.

I forgot to inform everyone of this, but you can only have items that can be conventionally crafted by someone of up to 6th level. That may severely limit your items. If you need the wondrous items list that applies, I can look it up. I know someone compiled a list somewhere.

[sblock=Wondrous Core Items]Elixir of love 150 gp
Unguent of timelessness 150 gp
Dust of tracelessness 250 gp
Elixir of hiding 250 gp
Elixir of sneaking 250 gp
Elixir of swimming 250 gp
Silversheen 250 gp
Elixir of truth 500 gp
Bag of tricks, gray 900 gp
Hand of the mage 900 gp
Bracers of armor +1 1,000 gp
Cloak of resistance +1 1,000 gp
Pearl of power, 1st-level spell 1,000 gp
Phylactery of faithfulness 1,000 gp
Salve of slipperiness 1,000 gp
Elixir of fire breath 1,100 gp
Pipes of the sewers 1,150 gp
Dust of illusion 1,200 gp
Brooch of shielding 1,500 gp
Necklace of fireballs type I 1,650 gp
Dust of appearance 1,800 gp
Hat of disguise 1,800 gp
Pipes of sounding 1,800 gp
Amulet of natural armor +1 2,000 gp
Horn of fog 2,000 gp
Robe of bones 2,400 gp
Sovereign glue 2,400 gp
Boots of elvenkind 2,500 gp
Boots of the winterlands 2,500 gp
Candle of truth 2,500 gp
Cloak of elvenkind 2,500 gp
Scarab, golembane 2,500 gp
Necklace of fireballs type II 2,700 gp
Stone of alarm 2,700 gp
Bag of tricks, rust 3,000 gp
Chime of opening 3,000 gp
Horseshoes of speed 3,000 gp
Rope of climbing 3,000 gp
Dust of disappearance 3,500 gp
Lens of detection 3,500 gp 57
Bracers of armor +2 4,000 gp
Cloak of resistance +2 4,000 gp
Gloves of arrow snaring 4,000 gp \
Restorative ointment 4,000 gp 68
Pearl of power, 2nd-level spell 4,000 gp
Circlet of persuasion 4,500 gp 7
Slippers of spider climbing 4,800 gp
Bracers of archery, lesser 5,000 gp
Helm of comprehend languages and read magic 5,200 gp
Vest of escape 5,200 gp
Eversmoking bottle 5,400 gp
Sustaining spoon 5,400 gp
Boots of striding and springing 5,500 gp
Wind fan 5,500 gp
Amulet of mighty fists +1 6,000 gp
Horseshoes of a zephyr 6,000 gp
Pipes of haunting 6,000 gp
Gloves of swimming and climbing 6,250 gp
Circlet of blasting, minor 6,480 gp
Horn of goodness/evil 6,500 gp
Bottle of air 7,250 gp
Periapt of health

Medium Items
Bracers or armor +3
Amulet of NAC +2
Boots of haste
Cloak of Arcadia
Minor cloak of displacement
[/sblock]
 


mfrench said:
I'm assuming that you'll let us know whether to finish up the 1st level version or the 6th+4 level version?

Also, how will you handle an Artificer's Craft Reserve when he hits Epic levels? And how much of the past Reserve points will a starting 6th+4 character have access to? Can I use some of the XP in crafting of items?

Looking it over, I'm not too interested in running an E6 artificer. I don't think it fits in with the nature of the game I want to run. I need something more like a rogue/extreme explorer/ranger/scout/ninja/spellthief to fit in with the game I'm thinking of running.
 

Meren and Tasnia both seem fine with me. I did not pick over the specific stats yet, but in general they both look like solid characters.

Also, I'm in between campaign ideas. I'm EITHER running an adventure centered around Haka'Torvhak or Tomb of Horrors... maybe both. Either way the 6th + 4 characters will be fine.

Note that the game I'm trying to put together will be oriented around role-playing and cleverness rather than solving problems with combat. There will "still" be potential for combat, but I want to create a game that is clearly distinct from my Red Hand of Doom and home campaign (both being fairly combat heavy).
 
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Creamsteak said:
Looking it over, I'm not too interested in running an E6 artificer. I don't think it fits in with the nature of the game I want to run. I need something more like a rogue/extreme explorer/ranger/scout/ninja/spellthief to fit in with the game I'm thinking of running.
I've been dying to try a spellthief as well! I'll see what I can come up with . . .

Edit: Actually, it looks like you have four interested players, so just consider me as an alternate for now, as I'm trying to run my first PbP and I don't want to put you in a bind. I'll still try to get a spellthief statted up and posted here.
 
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I'm bumping this thread just to see if anyone has anything to add at the moment. I know this week is probably bad for everyone so I don't expect things to move along yet. I'll try to pick up development on this game on December 1st.
 

I see that two character have been completed, but you are searching a party of four. Not sure if you have your complete crew, but the system intrigue me and the style of game you've announced is the type of game I like to play. So if there is an open spot, I'll look at teh holes in thsi group and try to figure a good conept that would fit the hole.
 

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