GMMichael
Guide of Modos
Main Hall (under construction)
As you wander about the hall, you discover that you can do several things:
Action:
Begin a quest.
Go to the armorer to trade in weapons and armor.
See the trainer to sharpen your skills.
Approach the magician cautiously to learn a spell.
Visit the tavern to socialize with, trade with, or recruit fellow adventurers.
Store or recover goods in the vault.
Go back to the registry desk.
Temporarily leave the universe.
The main hall of the ENventurers' Guild is an exquisite affair. Windows admit light from the rafters. Colorful banners of several benefactors hang around the perimeter. Braziers burn at the base of each pillar. And adventurers of every kind are here, trading, telling stories, toasting, and preparing for their next quest. Several doorways lead out of the hall on either side.
As you wander about the hall, you discover that you can do several things:
Action:
Begin a quest.
Go to the armorer to trade in weapons and armor.
See the trainer to sharpen your skills.
Approach the magician cautiously to learn a spell.
Visit the tavern to socialize with, trade with, or recruit fellow adventurers.
Store or recover goods in the vault.
Go back to the registry desk.
Temporarily leave the universe.

