Early clerics and the gods

Clerics worship their alignment. They may have patron deities (kinda like Catholic saints). The gods themselves serve the alignment even while serving as patrons of certain spheres of influence (again, like Catholic saints).
 

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Piratecat said:
During our 1e game in '80, every time my friend Tom left the room, we'd erase his correct deity from his character sheet and replace it with "Garl Glittergold."

:) First time one new player looked at the deities in the PHB he remarked:

"Garl Glittergold...we're taking him out."
 


T. Foster said:
Clerics in OD&D are implicitly Christian (their imagery is based on medieval Christian crusader-priests, they have level titles like Acolyte, Vicar, Curate, and Bishop (and Lama, which always seemed odd...), they carry crosses for holy symbols, and most of their spells are obviously derived from Old and New Testament miracles). Even Supplement IV (Gods, Demigods & Heroes) doesn't really change this -- there's no provision in that book for clerics actually worshipping any of the included deities.

Good point about Gods, Demigods & Heroes. Those gods aren't for worshipping. They are for treasure and experience points! (Just kidding.) Actually, according to the book's introduction GDG&H was published as a sort of plea to power-gamers: 'Hey, Thor himself is "only" a 20th-level fighter. How can you possibly have a 30th-level fighter?'

As for Quasqueton's question, we've used gods right from the get-go. My very first RPG purchase consisted of the Holmes boxed set (which included B2 but no dice), the Monster Manual, and some weird dice. A couple weeks later I went back to the store and was blown-away by a brand-new product prominently displayed on the shelves: the AD&D Deities & Demigods Cyclopedia. I snatched that up in a heartbeat. Thank goodness my parents were liberal with their money when it came to books.
 

Geoffrey said:
Good point about Gods, Demigods & Heroes. Those gods aren't for worshipping. They are for treasure and experience points! (Just kidding.) Actually, according to the book's introduction GDG&H was published as a sort of plea to power-gamers: 'Hey, Thor himself is "only" a 20th-level fighter. How can you possibly have a 30th-level fighter?'

Yeah. It's amusing really when you start reading letters (and Sage Advice) in later Dragon magazines... not the most successful of tactics.

"I've killed all the gods. Now what do I do?" ;)

Cheers!
 

I used to include pagan deities in my game and now I don't. I just don't see it as all that important, and I'd rather not get into details about services, sacrifices, and whatnot.
 


We've had gods from the very beginning. You can't have a very convincing setting without any type of religion, and I couldn't even imagine a satisfying D&D game that had Clerics worship "the gods."
 

I remember in the 1E games I used to play, everyone just sort of picked whatever deity they wanted their character to worship regardless of setting. We had druids of Obad-Hai besides fighters of Kiri-Jolith and paladins of Athena. It was particularly odd (to me) that very few cleric players ever bothered to choose a deity. :confused: But then again, in those 1E days, the cleric was the "girlfriend class."

When I did my own homebrew, I decided on a monotheistic religion for heroic PC's with different orders representing different portfolios. I had decided that I wanted religion to be a unifying cultural force across the continent, much like Catholicism was in the Dark Ages. Druids represented an older belief system that was gradually dying out, they worship an elemental/nature pantheon loosely based on Celtic mythology (one deity per classical element, the children of a "father time" and "mother nature" pair). And of course, there were scattered pcokets of paganism and cults across the continent.
 

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