Aus Snow, glad to hear from you and glad you like what you see. As for the Air-Ranger Earth-Monk dispute, my picture is that the wind rangers are rangers of the open savannahs and deserts (the areas of the world owned by the air powers in my campaign). They literally are more of a "range"-er than the RAW ranger, hunting over vast areas and moving quickly. This falls closer to the scout base class, but I wanted to give them spells, so I used the ranger instead.
And the Earth cultures are the representation of the law axis, so monks being the most lawful class felt naturally to go into the Earth realms when I designed things. When I came up with the concept of them training as an air warrior would in order to defeat them, it made even more sense. Hope that helps picture where I'm going with these.
And the Earth cultures are the representation of the law axis, so monks being the most lawful class felt naturally to go into the Earth realms when I designed things. When I came up with the concept of them training as an air warrior would in order to defeat them, it made even more sense. Hope that helps picture where I'm going with these.