Earth Variant Monk - Critiques?

Yeah, I do see where you guys are going with some of this, but that's why I put these classes up here in the first place. So, for the paladin/barbarian dichotomy, how would we fix that? Remove the rebuke aspect of the paladin's turn ability and add, say, DR cold to the barbarian? I do want each of these to be viable vs. different monsters, so let me work on that some.
 

log in or register to remove this ad

My main concern is that generally when you're working on a shifting paradigm, it's nearly impossible to balance it against all things - to stretch your color spectrum in such a way that everything evens out. There are so many variables that go into a D&D campaign, that I consider your original plan, to remain as close to RAW as possible, a very safe option that keeps any single class from being unbalanced against other possible encounter types.

And, considering that your over-arc involves the undead, I would honestly feel bad for anyone who went full bore into this only to discover that they're carefully cultivated fire-killer was not only comparatively helpless, but mechanically useless.
 

Fists.o.Fury: Welcome. As I said about the poison resistance, I personally am just not hot on it, especially as I said when I could trade that off for say resistance from all of the lightning bolts being chucked by air clerics, for ex.

The fast movement is looking less and less appropriate to me, so I'm appreicating the ideas you guys have. I'm either going to go the burrow route or with wyrmcrests camo idea.

as for the overall elemental aspect, here's a link to my old original thread that started this all:

http://www.enworld.org/showthread.php?t=148179

I'm doing a MAJOR overhaul of the handbook right now, and I'll post the document when it's done, but this will give you an idea where these classes fit into my campaign world. Hope it helps with your campaigns in some way.
 
Last edited:

I'll try and come up with some ideas and post them to the appropriate thread. Off the top of my head I think that a ability called "Evaporate" would be cool for the Barbarian, but I can't think of exactly what it would do right now. Turn water creatures into air creatures so that the earth creatures can more easily take them down? Ooh, there's some group dynamics.
 

I want to make it clear that I'm not suggesting that the entire focus of the classes shift towards element vs. opposing element abilities. I'm just thinking one or two things on the class feature list that are in-line with what the Paladin and Monk have right now. I completely understand that you want the elements to add more flavor than a mechanical overhaul and I agree with that. I also follow Thia's reasoning that it would be near impossible to manage any sort of rock-paper-scissors style balance between the classes.

I should also mention that I think the whole idea is really cool. I think all the classes are well crafted and clever. Just needs a little of tweaking.
 

Thia Halmades said:
My main concern is that generally when you're working on a shifting paradigm, it's nearly impossible to balance it against all things - to stretch your color spectrum in such a way that everything evens out. There are so many variables that go into a D&D campaign, that I consider your original plan, to remain as close to RAW as possible, a very safe option that keeps any single class from being unbalanced against other possible encounter types.

Yeah, good point. I'd rather not keep shifting it, but there's just so many good points of view on these boards with valid support that I'd like to use them but it's hard to keep everything in perspective
 

Wyrmcrest said:
I should also mention that I think the whole idea is really cool. I think all the classes are well crafted and clever. Just needs a little of tweaking.

Thanks. It's the little tweaks I'm looking for help with. If I thought they were good to go, I wouldn't ask advice, just run with them.
 

hey Damion.

Sorry i haven't been contributing much to this and your wind ranger - i was working on classes myself, i was helping with you (wonderful) creations, and i was helping with quite a few others at the time. Basically, it was class-crafting overload - so i kinda droped out of the race, per se.

Again, i have to say that this is another well-crafted class, but i will not have the time to help with him right now - however, i am back in fighting shape to tackle this guy. Give me a week, and you will have a fully fleshed-out Earth Monk.

Cheers.

[woot! 300th post :D:D:D:D:D]
 

That's fine, been distracted myself. Kind of hit a writer's block as I've been working on my bigger work, the Elementia handbook, kind of a compilation of rules conversions so players can create characters for the campaign world. I zipped through the Air character section but kind of stalled as I came up on the Earth section. (going alphabetically). Oh well, I'll keep slugging along slowly. Let me know if you have any other interesting ideas when you have time.
 

evening Damion.

First off, i am going to chastise you ( :);) ) > NEVER do things alphabetically (in regards to worldbuilding). I tried that with my homebrew races, and got so frustrated with the elves, i dropped them for a long time . . . did the orcish races (which include goblins and such, after Tolkiens world) and came back to elves. They are . . .satisfactory . . . what can i say, but at least i didn't bust a nut. The worst thing one can do is to hold themselves back by some imagined boundary.

Anyways, i still have to go through this class, and see what needs to be tweaked > do yu have any specific updates i should know about before i start - you said you were stuck on earth, but I'd still like to know.

Anywho, my style of fantasy is definitively different than the high magic world that you are proposing, but dammit, do i love these classes that you are building - if only for the flair and originality you are investing in them. I'd also love a copy of your campaign book too, once you are done, if you are okay with that. Infact, all this talk of world building has given me some inspiration (along with the Iron Heroes book, i finally got) so i am back in the thick of it all :P . Good luck with your book, and i'd appreciated knowing (as i said before) if there's anything new that i should know about before i pick through this monk (which seems to have many more issues than, say, your paladin)


may your d20's always roll a critical!
 

Remove ads

Top