You won't be suprised, I'm sure, to find that many of us disagree with you. A natural 20 might be a little bit special, but a crit is just a crit. I don't see anything magical about it that needs to be protected against becomming "too common". Quite the opposite, I look at a character increasing his threat range as a good mechanical indicatior of his increasing skill with blade-work and find a chatacter with a 12-20 threat range to be exciting and heroic: a master swordsman wielding a blade of supernatural sharpness!Deset Gled said:IIRC, the reason given for disallowing Keen and Improved Crit to stack was never the math. The reason was simply that the idea of critting on 12-20 defeats the purpose of critting. SKR addresses this briefly, but only in passing compared to the length of his math rant. I disagree with him on this point. Critting is supposed to be a fairly meaningful event. Its cinematic and exciting. When a player starts critting almost every time they hit, it gets boring.
But all that is just opinion of course, no better than yours.