dvvega said:
Rushlight,
although I can understand your point of view on point (2), it doesn't necessarily happen that way.
AOO are drawn the instant the Wizard begins casting, NOT if he keeps casting.
So Wizard begins to cast, enemies (2 in example) swing their weapons.
Enemy 1 connects and hits, Wizard fails check, spell fizzles, Enemy 2 still completes swing.
If it was important to know who hit first then Initiative gives the answer without much debate.
Which is exactly why I concluded the rules say you only make one check.
Read the SRD:
SRD said:
Injury: If while trying to cast a spell you take damage, you must make a Concentration check (DC 10 + points of damage taken + the level of the spell you’re casting). If you fail the check, you lose the spell without effect.
It only refers to "if you take damage" you make a check, not "for each occurance of damage make another check". There is no provision in the rules for multiple sources of damage - only "if damage occurs" and "how much". If you were meant to make multiple checks, it would have said as much.
There can only be a single point at which the check is made - all the damage taken at the point of the spellcasting is added up, and a single check is made.
You can see this is true if you add additional sources of damage. If your mage takes two AoOs, while on fire and suffering from acid, it would be absurd to make 4 checks - the rules only say "If you take damage". Well, you took damage (from 4 sources). You make a check vs DC 10 + damage taken + spell level. There's no rule (unless you'd like to houserule it) that says you break up the damage by type, or by source. DC = 10 + damage + level. It's there in the rules.
There is no rule stating you make 2 checks (or 4 checks!) The rule is clear. If you prefer it that way, that's fine - but it's a houserule, not the RAW.
If you were to change the rules in favor of the multiple check system, you'd need to address the incongruity of the placement of AoOs in relation to the actions they prevent. If the first AoO is successful, it
stops the action before it began, thus preventing any further AoOs from a secondary source. The second AoO would not - by the rules - be allowed to continue. After all, the triggering event
will not now occur. So you'd need more rules to sort this all out.
Or, you could just total the damage, make one check, and move on with the game. I can see why the rules are written the way they are...