Ridley's Cohort
First Post

The RAW are not unambiguous. IMHO, it should be a separate Conc check for each damaging event. Technically the two AoOs are no more simultaneous than any other two actions, i.e. not at all.
That can be read two ways, seemingly.SRD said:Injury: If while trying to cast a spell you take damage, you must make a Concentration check (DC 10 + points of damage taken + the level of the spell you’re casting). If you fail the check, you lose the spell without effect. The interrupting event strikes during spellcasting if it comes between when you start and when you complete a spell (for a spell with a casting time of 1 full round or more) or if it comes in response to your casting the spell (such as an attack of opportunity provoked by the spell or a contingent attack, such as a readied action).
Which is exactly why I concluded the rules say you only make one check.dvvega said:Rushlight,
although I can understand your point of view on point (2), it doesn't necessarily happen that way.
AOO are drawn the instant the Wizard begins casting, NOT if he keeps casting.
So Wizard begins to cast, enemies (2 in example) swing their weapons.
Enemy 1 connects and hits, Wizard fails check, spell fizzles, Enemy 2 still completes swing.
If it was important to know who hit first then Initiative gives the answer without much debate.
SRD said:Injury: If while trying to cast a spell you take damage, you must make a Concentration check (DC 10 + points of damage taken + the level of the spell you’re casting). If you fail the check, you lose the spell without effect.
rushlight said:If you were to change the rules in favor of the multiple check system, you'd need to address the incongruity of the placement of AoOs in relation to the actions they prevent. If the first AoO is successful, it stops the action before it began, thus preventing any further AoOs from a secondary source. The second AoO would not - by the rules - be allowed to continue. After all, the triggering event will not now occur. So you'd need more rules to sort this all out.
Or, you could just total the damage, make one check, and move on with the game. I can see why the rules are written the way they are...