Kaptain_Kantrip
First Post
Just run the fight as normal, except all damage is treated as subdual damage. Whoever gets to zero HP first is the loser. This makes contests and challenges much, much easier to run than the complicated rules in TQF or MoF.
For a joust, run as above, but anyone hit must make a Ride check (DC 5 + damage dealt) or be unhorsed. If you are unhorsed, you lose.
For a joust, run as above, but anyone hit must make a Ride check (DC 5 + damage dealt) or be unhorsed. If you are unhorsed, you lose.
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