RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
So, I've been running a D&D 5E campaign set in Eberron since the playtest. I've got all the books (3.5E and 4E), so I don't lack for source material, and in general I've had no issues adapting things well.
With the release of Volo's Guide to Monsters, there are now player options for a bunch of new races. Some of them are already well-established in the canon (goblinoids, yay!), while others are not but are easily added in (firbolgs as immigrants from Thalanis, the Eberron equivalent of the Feywild, for instance).
One that I'm waffling on is the aasimar. I've long thought the aasimar fluff in core D&D is pretty bland -- there don't seem to be any fantastic hooks in the background material. VGtM's background info is a little better (angelic guides) but there still aren't any cool history hooks. Tieflings and dragonborn in 4E got a fantastic backstory with ancient empires and fell powers, and so on.
So, in Eberron, I've thought of two easy places to put them in.
1) In the history, the whole world used to be overrun by fiends, led by Rakshasa Rajahs of godlike power. The armies of the fiends were eventually destroyed, and the fiends imprisoned, by a combined force of dragons and couatls. Most of the couatls were destroyed in the process, but their spiritual energy lingers, imprisoning the worst of their foes and empowering at least one modern religion (the Church of the Silver Flame). I could see the armies of dragons/couatl having a contingent of mortals devoted to serving the couatl, and receiving a portion of their power in return. This would make aasimar extremely ancient as a race.
2) The plane of Syrania (the Azure Sky) in the Eberron cosmology consists of floating crystal palaces in an endless sky. It is inhabited by angels and similar celestials. Some angels become corrupted and are exiled to Eberron -- these are called radiant idols and frequently form cults of mortals once they get here. I could see aasimar being the descendants of these fallen angels.
What does the community think? Anybody got a better idea? I'm open to anything.
With the release of Volo's Guide to Monsters, there are now player options for a bunch of new races. Some of them are already well-established in the canon (goblinoids, yay!), while others are not but are easily added in (firbolgs as immigrants from Thalanis, the Eberron equivalent of the Feywild, for instance).
One that I'm waffling on is the aasimar. I've long thought the aasimar fluff in core D&D is pretty bland -- there don't seem to be any fantastic hooks in the background material. VGtM's background info is a little better (angelic guides) but there still aren't any cool history hooks. Tieflings and dragonborn in 4E got a fantastic backstory with ancient empires and fell powers, and so on.
So, in Eberron, I've thought of two easy places to put them in.
1) In the history, the whole world used to be overrun by fiends, led by Rakshasa Rajahs of godlike power. The armies of the fiends were eventually destroyed, and the fiends imprisoned, by a combined force of dragons and couatls. Most of the couatls were destroyed in the process, but their spiritual energy lingers, imprisoning the worst of their foes and empowering at least one modern religion (the Church of the Silver Flame). I could see the armies of dragons/couatl having a contingent of mortals devoted to serving the couatl, and receiving a portion of their power in return. This would make aasimar extremely ancient as a race.
2) The plane of Syrania (the Azure Sky) in the Eberron cosmology consists of floating crystal palaces in an endless sky. It is inhabited by angels and similar celestials. Some angels become corrupted and are exiled to Eberron -- these are called radiant idols and frequently form cults of mortals once they get here. I could see aasimar being the descendants of these fallen angels.
What does the community think? Anybody got a better idea? I'm open to anything.