D&D 5E Eberron 5th ed (and other settings)

OniDaimyo

Villager
I really like Eberron, however the UA article on it was frankly, crap. Warforged are far too weak and Keith Baker himself seems to think so and made up his version of the race for 5e. The biggest problem I have though is Dragonmarks. The fact that it takes a feat to take a mark AND unless you are playing a variant human, no one can take a feat until 3rd level just does not work for me or for Eberron. Eberron was created hand in hand with the 3.5 rules and 5e seems to forget that with the Unearthed Arcana article.

My other thing I wanted to ask is, in Ravenloft did they keep up with the xenophobic nature of villagers and such? I really hope they did. Ravenloft is a harsh place. You should NEVER have a damn half-orc, Tiefling, Dragonborn or monstrous races walking around talking to people and not being attacked on sight or avoided. There was a 3/3.5 ed rule that anything other than humans had penalties to interact with most villagers. Even the sexy elf isn't trusted! However, the less human you looked the more penalty you had, up to a -5. I liked this and I hope 5e did not wuss out on this. What about the rules for familiars and such becoming evil and loyal "to a fault?" your familiar won't hurt you BUT if another party member even annoys you the familiar might start to try to harm or otherwise mess with said party member? Do the lords of Ravenloft still automatically know where any LG paladins are? (Since now for some reason Paladins can be ANY alignment...), do evil characters still get seduced by Ravenloft to do evil things and maybe become lords of the land?
 
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UA's are not there to give us new toys, but to see what we think about potential new toys, so if you didn't like it, and filled out the survey within a month of the UA article, that is good (it is what they wanted to know). If not, you are out of luck. A lot of people (including me) are hoping the much speculated "major mechanical expansion" will include more on other settings. If so, that will be the "official" versions.

The idea that they were ever going to clone the 3.5 rules into 5e is ridiculous. Why 3.5 instead of 1e? 2e? 4e? 3e for that matter? If Eberron is officially supported by 5e, it will be done with 5e rules (and maybe a couple of special rules just for Eberron).

I don't recall the Curse of Strahd AP having restrictions on how the villagers felt about any "exotic" races, and I am almost positive there were no penalties like you describe. Honestly, 5e is a return to DM empowerment, so this kind of thing seems like it is unlikely. If a DM wants it to happen, it happens (probably disadvantage on persuasion checks), if not, it doesn't.
 

Its not a DM empowerment to water down the settings for kids who can't handle that Ravenloft isn't a nice place. And its not a ridiculous idea. Considerings it's the FIFTH version of D&D, just where do you think they got some rules hmm? Feats came out in 3rd ed and we still have those don't we? No, the idea that 5e will not borrow from other editions is the ridiculous one.
 

[MENTION=6863160]OniDaimyo[/MENTION]

Re: Eberron - You could always use the UA rules as a starting point and tweak them to your own liking. For instance, leave Dragonmarks as a feat but offer them up as a bonus at 1st level. That way nonhumans can start with one right away. Or you can port over rules from the 3.5 edition of Eberron more directly. 5e is modular and can handle that kind of thing fairly well.

Re: Ravenloft - Here's what Curse of Strahd has to say about Barovians and nonhumans:

Curse of Strahd said:
Barovians are human. Although they know that dwarves, elves, halflings and other civilized races exist, few living Barovians have seen such "creatures," let alone interacted with them.

Aside from the secretive dusk elves of Vallaki (see chapter 5), the only nonhumans most Barovians are familiar with are the adventurers that Strahd has lured to his dark realm. Barovians thus react to nonhuman characters the same way most humans in the real world would react to elf, dwarf, or half-orc adventurers suddenly walking the streets. Most such outsiders are scorned, feared, or shunned.

As you can see, there are no mechanics involved, but again there's nothing stopping you from porting over your favorite mechanics from the 2e version of Ravenloft to make the adventure more to your liking.

As for familiars, the only change there is that they are an undead rather than a celestial, fey, or fiend.
 

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