Eberron - Characer afflictions from the Mourning


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I recognize that one, shilsen. Did you originally post that one to the +1001 Mournland Horrors thread?

New one: he gains an affinity with bugs. Flies buzz around him, cockroaches follow in his wake, and spiders hate him with a passion. Non-arachnid vermin won't attack him without being attacked first, and all spiders will attack him to the exclusion of all else. He can't talk to them, and he can't command them, they just like him for some reason.

If he somehow communicates with them through magic, they'll say he's a bug like them. His type is still humanoid.
 

I imagine that one could get a lot of milage for this out of the Ravenloft Campaign Setting produced by S&S. But then, I say that just about whenever the Mournlands are brought up. Maybe mutation rules out of Gamma World would go well also...
 

Solarious said:
I recognize that one, shilsen. Did you originally post that one to the +1001 Mournland Horrors thread?

No, I actually got the living shadows off that thread and added a few frills of my own in my second Eberron game, where the PCs ended up in the Mournland.
 

I ended up giving him the aging 10 years (I bumped it up a bit) every day and then getting younger during the evening - thing.

Freaked the Bejesus out of the group on the first day after they awoke. They got hit by the mists, then whoke up on the bank of Lake Cyre. They thought he'd not last the evening. Now its just a cool thing that happens to him.

Thanks all for the suggestions. the dwarf is in fact now 5'6" tall - hehehe. He's the only Mul in Eberron :)

And the scout has an eyepatch that she can see through over her freaky eye. Being a noble she of course got an eye patch that has a bejewelled eye stitched into it...

Thannks again everyone & happy gamin
 

Depending on how long (in game terms) you plan/intend the campaign to go on, you could introduce an interesting twist to the effect eventually.

Instead of just looking 10 years older one morning, he looks dead. Maybe a gaping wound "appears", maybe he just starts appearing as if he's rotting slowly.. The idea, of course, being that 10 years to that day (from the day you start the "new" effect), he'll get killed.
 

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