Ebeneezer "'eezer" Goode
OK, here's my character (first draft, pending feedback from the GM, of course.) Any word on naming conventions, by the way? In the meantime, I'll throw up a temp name. I also gave him some basic equipment; a chain shirt, a greatsword and a longbow. I'll figure out the rest of his stuff after we get some more guidelines on how you want to handle that.
Ebeneezer "'eezer" Goode
Male Shifter Ranger 1
Alignment: Neutral
Religion: Agnostic (believes in the gods, but has no faith in the churchs)
Size: M, 6'03" 235 lbs.
Age: 25
Speed: 30 ft.
Abilities:
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 8 (-1)
Wisdom: 14 (+2)
Charisma: 8 (-1)
Armor Class: 18 = 10 + 1 (dex) + 4 (chain shirt) + 3 (Class Defense Bonus)
Hit Points: 11
Initiative: +7 = +3 (dex) + 4 (Improved Initiative)
Action Points: ? How many do we start with?
Sanity: 70
Saves:
Fortitude: +5 = +3 (con) +2 base
Reflex: +3 = +1 (dex) +2 base
Will: +2 = +2 (wis) +0 base
Base Attack Bonus: +1
Attack - Greatsword +4, 2d6+3 damage
Attack - Longbow +2, 1d8 damage
Attack - Greatsword (when shifted) +5, 2d6+4 damage
Skills (only ranked ones noted):
Climb: +8 = 3 ranks +3 (str) + 2 racial bonus
Hide: +5 = 4 ranks +1 (dex)
Listen: +6 = 4 ranks +2 (wis)
Move Silently: +5 = 4 ranks +1 (dex)
Spot: +7 = 4 ranks +2 (wis) +1 (farsighted trait)
Survival: +6 = 4 ranks +2 (wis)
Languages: Common, goblinoid (bought with extra skillpoint)
Racial Traits:
Shifting (longtooth) 1/day for 6 rounds
Lowlight Vision
Class features:
Wild empathy
Favored enemy (goblinoids)
Track
Feats:
Improved Initiative
Traits (from Unearthed Arcana:
Farsighted
Stout
'eezer Goode served for a short while with the Breland military in the Scout Corps in the last days of the war. His feral nature and unfriendly demeanor served him fine in the war, but after it ended, he was quick to find himself booted out with little more than a "thank you for your service."
Not knowing what else to do with his life, he wandered to Sharn (or wherever we're starting) and ended up falling in with a somewhat rough crowd of disaffected young former soldiers, where he sampled a fair amount of dreamlily and other questionable substances. As the financial state of his current habits started hitting home to him, he was able to drag himself out to look for whatever work he could find, which usually (given his personality and skills) ended up being security, tracking, and other more "adventurous" tasks. Seeing that he could keep relatively steady work of this kind going, he settled into a slightly more responsible routine. Which means, of course, that he works hung-over instead of drunk or high.
'eezer is a large and embittered shifter; bulky and hairy. Imagine Sabertooth from the first X-men movie (or better yet, some of the drawings of the guy from the Uncanny X-Men -- I've got one attached), but not so pale-skinned or blond; 'eezer is darkly tanned and has fairly dark brown hair, with yellow wolf-like eyes. Naturally, he doesn't wear cheesy yellow spandex; 'eezer wears thick dark brown wool trousers -- very baggy but gathered and tied in puttees that cover his lower legs. Soft yet tough buckskin boots cover his feet, and his chain shirt covers a buckskin shirt as well. Over all, he has a dark green cloak; an inheritance from the Brelish Scout Corps, and it has a thin white embroidered strip along the edge noting his old company and troop.
I don't have any specific plans for character development; certainly there aren't any prestige classes I have in mind. I'll probably go with ranger and barbarian levels alternating for the foreseeable future.