[Eberron][CoC]Ex Oblivion, Eberron!

Well - I guess you're probably not looking for more than six players. But I'm very interested in this, it looks cool. So if there's no more room, could I go down as an alternate please? I consider myself a competent writer, and I write quite a lot of ficiton in my spare time. I'm also a very big Lovecraft fan. Ever since getting my paws on Complete Arcane I've been itching to play a Warlock, and this seems like a good game in which to do it.
 

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I'm fine with playing a different sort of character--I like the Shifter idea, but I'm not heavily invested in it, and I've got a few other character concepts running around in my head. Why don't you take the beastial Shifter, and I'll go for something else?

I was thinking about the Eberron suggestion that clerics could have faith in an absract principle rather than a specific church or diety. What about a House Sivis gnome who's zealously dedicated to the search for Truth? He would, of course, be a reporter for the Korranberk Chronicle, and have a intense desire to poke his nose into mysteries of all sorts.
 


Adamantine...I'm definitly up for this style of game...Dark Mythos and Eberron would make a interesting combination. Probably go for a Ranger type....I do like the idea of a shifter to go along with this. They seem to have the most variance in appearance and abilities...Have him up by the weekend.
 

Well, it looks like we might just end up with quite a few Shifters. That could be interesting... I was reading in the Sharn book about a sport, Hrazhak, that's played by teams of Shifters. Maybe we could be a professional Hrazhak team? ;)
 

Ebeneezer "'eezer" Goode

OK, here's my character (first draft, pending feedback from the GM, of course.) Any word on naming conventions, by the way? In the meantime, I'll throw up a temp name. I also gave him some basic equipment; a chain shirt, a greatsword and a longbow. I'll figure out the rest of his stuff after we get some more guidelines on how you want to handle that.

Ebeneezer "'eezer" Goode
Male Shifter Ranger 1
Alignment: Neutral
Religion: Agnostic (believes in the gods, but has no faith in the churchs)
Size: M, 6'03" 235 lbs.
Age: 25
Speed: 30 ft.

Abilities:
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 8 (-1)
Wisdom: 14 (+2)
Charisma: 8 (-1)

Armor Class: 18 = 10 + 1 (dex) + 4 (chain shirt) + 3 (Class Defense Bonus)
Hit Points: 11
Initiative: +7 = +3 (dex) + 4 (Improved Initiative)
Action Points: ? How many do we start with?
Sanity: 70

Saves:
Fortitude: +5 = +3 (con) +2 base
Reflex: +3 = +1 (dex) +2 base
Will: +2 = +2 (wis) +0 base

Base Attack Bonus: +1
Attack - Greatsword +4, 2d6+3 damage
Attack - Longbow +2, 1d8 damage
Attack - Greatsword (when shifted) +5, 2d6+4 damage

Skills (only ranked ones noted):
Climb: +8 = 3 ranks +3 (str) + 2 racial bonus
Hide: +5 = 4 ranks +1 (dex)
Listen: +6 = 4 ranks +2 (wis)
Move Silently: +5 = 4 ranks +1 (dex)
Spot: +7 = 4 ranks +2 (wis) +1 (farsighted trait)
Survival: +6 = 4 ranks +2 (wis)

Languages: Common, goblinoid (bought with extra skillpoint)

Racial Traits:
Shifting (longtooth) 1/day for 6 rounds
Lowlight Vision

Class features:
Wild empathy
Favored enemy (goblinoids)
Track

Feats:
Improved Initiative

Traits (from Unearthed Arcana:
Farsighted
Stout

'eezer Goode served for a short while with the Breland military in the Scout Corps in the last days of the war. His feral nature and unfriendly demeanor served him fine in the war, but after it ended, he was quick to find himself booted out with little more than a "thank you for your service."

Not knowing what else to do with his life, he wandered to Sharn (or wherever we're starting) and ended up falling in with a somewhat rough crowd of disaffected young former soldiers, where he sampled a fair amount of dreamlily and other questionable substances. As the financial state of his current habits started hitting home to him, he was able to drag himself out to look for whatever work he could find, which usually (given his personality and skills) ended up being security, tracking, and other more "adventurous" tasks. Seeing that he could keep relatively steady work of this kind going, he settled into a slightly more responsible routine. Which means, of course, that he works hung-over instead of drunk or high.

'eezer is a large and embittered shifter; bulky and hairy. Imagine Sabertooth from the first X-men movie (or better yet, some of the drawings of the guy from the Uncanny X-Men -- I've got one attached), but not so pale-skinned or blond; 'eezer is darkly tanned and has fairly dark brown hair, with yellow wolf-like eyes. Naturally, he doesn't wear cheesy yellow spandex; 'eezer wears thick dark brown wool trousers -- very baggy but gathered and tied in puttees that cover his lower legs. Soft yet tough buckskin boots cover his feet, and his chain shirt covers a buckskin shirt as well. Over all, he has a dark green cloak; an inheritance from the Brelish Scout Corps, and it has a thin white embroidered strip along the edge noting his old company and troop.

I don't have any specific plans for character development; certainly there aren't any prestige classes I have in mind. I'll probably go with ranger and barbarian levels alternating for the foreseeable future.
 

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Forgive me if I'm wrong, but it appears we have seven individuals posting interest. I find that number appealing; everyone can consider themselves in at this point. I'll change the title listing such that we're looking for alternates and add the title as I've slept over it now and haven't heard any objections. (Note, while writing this, an eighth individual has added a request. As I never thought I'd garner such a prolific response, I'll have to consider how to handle all this - suggestions?)

Once again, this is my first time DMing a PbP. You guys and(?) gals're responsible for telling me when I'm being or making it difficult to play or missing something obvious. I've seen other PbPs, and I do like colors. However, I'm not going to dictate a color choice; if y'all (I do try to write as I talk and I am Southern) can collaborate and choose a color scheme I'd appreciate it.

Joshua: You're looking great so far. Drugs and drug use do usually appear in my games, so that's fine. I hadn't decided on the starting city yet, but for now it can be Sharn. The only book I'm missing at this point is actually the Sharn book and I do want to look it over before deciding - I tend to make up things far too easily to tie myself down to too much pre-existing fluff. As an example, my tabletop game is currently in Karrlakton in Karrnath. If you look at the picture of it on page 180 of the Eberron CS, you'll see that it sits on some sort of (un?)natural butte or canyon. None of us liked that artist's interpretation, so I made the harbor town more like San Francisco, and referred to parts of town as Half-Hill or Quarter-Hill (with the explicit idea given that the higher up the hill the higher the class status).

For everyone else, please feel free to make your characters up as Joshua has done. You're all working your stories toward the following scenario (which I've based off the response that seems to indicate 'loner' iconics/achetypes - this setup may change based off of the characters written):

You enter into the plush and antique-filled antechamber by pushing through the curtains covering the portal. Your ears are caucophonously greeted before your eyes, which take over as they jealously absorb and guard all new information. You can't help but eavesdrop on conversations as you mill about the room. Thus, you discover, to your dismay, that the Morgrave Gambit to which the ripped flyer in your hand referred to requires a group of at least four 'stalwart, healthy chaps of an Inquisitive and Adventurous breed' to register.

"Damn, so much for that idea ..." you mutter as you look about for other persons of an equally fooled nature. That is when you spy a sweating, leg-dodging gnome in Official Xen'drik Safari gear working his way toward you, almost miracuously avoiding blind knees and scabbards.
 
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Ferrix said:
Would you possibly allow stuff from Libris Mortis? And if he ends up being a wizard necromancer would you allow the Necromancer Variants from UA?
I do have the Libris Mortis as well; I don't consider that a problem (unless you get me on a conversation about Power Creep!). I'm always for more ways to allow players to get into their characters or diversy them, but I dislike when it takes the spotlight away from others too often. Post what you're thinking about and we'll look it over!
 

Eluvan said:
I'm also a very big Lovecraft fan. Ever since getting my paws on Complete Arcane I've been itching to play a Warlock, and this seems like a good game in which to do it.
Giving yourself over to the dark powers before the game starts? This game is going to be really interesting (devilish grin)!
 

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