There's only a bit of information about the House Cannith (& Xen'drik) creation patterns & schemas presented in the main Eberron book. The other 3 hardcovers (5 Nations, Sharn, Explorers) don't touch them at all -though I'm told the adventures do slightly, but only in a 'deliver this to someone else' way.
I'm looking to collect all the information on them I can, because I hope to have my PCs encounter one, and I know our group Cannith Artificer will want to try to use it. I'm OK with that, I just want to get a grasp on what they do.
Here's what I've found so far (please add to and correct this list!!!):
(Hopefully Magic of Eberron will have more, but I looked through the art preview and saw nothing labeled as such)
For now, is there enough information out there for us to piece together exactly _what_ these patterns do, but more specifically, what game mechanics they might use?
I'm looking to collect all the information on them I can, because I hope to have my PCs encounter one, and I know our group Cannith Artificer will want to try to use it. I'm OK with that, I just want to get a grasp on what they do.
Here's what I've found so far (please add to and correct this list!!!):
- The Patterns & Schema originate in Xen'drik and with House Cannith.
- House Cannith guards there creation secrets with great care, very few ever get to use them.
- Creation Patterns ease in the creation of items, magical and otherwise, and shorten the process as well.
- Patterns are formed from a collection of Schema (or one pattern contains several schema).
- The patterns are intricately tied to the creation of Warforged, but they're uses are far broader.
(Hopefully Magic of Eberron will have more, but I looked through the art preview and saw nothing labeled as such)
For now, is there enough information out there for us to piece together exactly _what_ these patterns do, but more specifically, what game mechanics they might use?