XCorvis
First Post
In the game I run, I feel that the warforged character is slightly overpowered for ECL +0. After some discussion about house ruling them, I wanted to hear what other people thought.
I find that the immunities are the main reason warforged are too strong for ECL +0. Basically, they are immune to most incapacitation effects - paralysis, stunning, poison, Hold Person. I think this is particulaly effective at lower levels.
The natural attack and permanant armor is also very effective. It means the warforged can never be disarmed or disrobed. Add to this the ability to enchant your own body. So now, not only do you walk around always armored, your armor is really good. This more than offsets the inability to wear other armors. (And robes? I've never seen a character buy a robe...)
The healing penalty isn't particularly effective. My party uses Wands of Cure Light Wounds as a primary healing source. Sure, they burn through it a little faster, but they really didn't have too much trouble. They could have also picked up a wand of repair light damage (which the rogue/warlock in the party could easily use). At later levels, they did fork over for an eternal wand of repair moderate damage. (The wf character carries Oil of Repair and tattoos of Psionic Repair Damage for healing during combat.)
I'm interested in other opinions. How have the warforged been in your games? Are they really ECL +0 or are they closer to +1?
I find that the immunities are the main reason warforged are too strong for ECL +0. Basically, they are immune to most incapacitation effects - paralysis, stunning, poison, Hold Person. I think this is particulaly effective at lower levels.
The natural attack and permanant armor is also very effective. It means the warforged can never be disarmed or disrobed. Add to this the ability to enchant your own body. So now, not only do you walk around always armored, your armor is really good. This more than offsets the inability to wear other armors. (And robes? I've never seen a character buy a robe...)
The healing penalty isn't particularly effective. My party uses Wands of Cure Light Wounds as a primary healing source. Sure, they burn through it a little faster, but they really didn't have too much trouble. They could have also picked up a wand of repair light damage (which the rogue/warlock in the party could easily use). At later levels, they did fork over for an eternal wand of repair moderate damage. (The wf character carries Oil of Repair and tattoos of Psionic Repair Damage for healing during combat.)
I'm interested in other opinions. How have the warforged been in your games? Are they really ECL +0 or are they closer to +1?