ARandomGod
First Post
Creeping Death said:One way to challenge a warforged is make sure that penalties for armor actually count. A second level character is very ineffective with a -20-something modifier to his swim check. I'm in a game where my character with banded mail and steel tower shield has a -26 penalty to swim. Had to fight a water elemental in a flooded room, kept failing my swim check so I could only take a 5 ft step. Also I could not fight because I kept failing my swim check. Heavy armor hurts climbing. It also prevents (severly hampers) sneaking, jumping, and several other skills.
Keep track of weight. Adamantine is heavy. Do you think he's going to be fighting and charging across a rickety old rope bridge if he weight 400 to 500 lbs? Old run down house with rotted wooden floors. How much weight will it withstand before it collapses.
In a similiar situation a WF won't bother to make a swim check, He'll just walk (along the bottom, yes).
As for weight, yes... as a WF, around 400 lbs, you definitely won't go across that bridge at all, let alone fight or charge across it. But then, well, if for some reason it's necessary in the game to do these things, the GM is just trying to screw the player. I mean, it would be the same as having no crossing available at all. Not that such a thing is always bad, it might be challenging to have an obsticle that not everyone in the party can cross. But as a just "we'll show the WF that he weighs too much" tactic I would personally see it as a little crass.