Eberron: Siberys Seven glossary

57
the Trust

THE TRUST
“… the secret order that protects Zil [Zilargo] society, reports directly to the Triumvirate. It has a coordinator in each city who works with the local consul. Few realize that the Triumvirate possesses an impressive vault of information concerning political, military and economic activities that rivals that of the Library [Library of Korranberg] …
Eberron Campaign book page 212

I use the Trust much like the Breland Dark Lanterns. They are the spies of the country that are mainly after information useful for the greater good (of the country of Zilargo) but have the authurity to “silence” possible dangers to the country.

In the case of this storyline, they had information on the original undead virus that proved useful.
 
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58

SIEDON d’GHALLANDA
INIT+4 SP 20 AC 18 (TO15 FT14 ) AL NE CR6 HD 6d6+6 (28)
Sm humanoid Halfling Rog 5 / Blackdog 1
SAVES F+5 R+11 W+4 S11 D18 C12 I14 W14 C14
ATTACKS / DAM Dagger +3 (+8 if Thrown) 1d3
FULL ROUND Dagger +3 (+8 if Thrown) 1d3
BASE ATT / GRAPPLE: +3 +2
ARMOR 18/19* (+1 sz, +4 Dex, +3 Stud Leather) Dodge *
SPEC ATT
Poison Use (EX): Wide knowledge and use of various poisons
Sneak Att: +3d6
SPEC QUA
Bonus Feats (EX): Evasion, Uncanny Dodge
Heir’s Mark: Levels of Blackdog are added to Dragon marked Pres Class for casting level
Improved Hospitality (SU) +1 use of Prestig magic use
Poison Use (EX): Trained in use and application of poison to a weapon / object
Save vs Fear: +2 Racial bonus
Trap Finding (EX): Find secret doors / traps even with DC of 20+
Trap Sense (EX): +1 saves vs Traps that are sprung
Weapons (EX): +1 to hit with thrown weapons including Slings
FACE / REACH 5 / 5
SKILLS
App +4, Bal +6, Bluff+9, Climb +2, Dip+5, Dis Dev +10, Gath Info +7, Heal +4, Hide +15, Jump +2, Know: Nature +7, List +10, M Sil +10, Open Lock +5, Prof: Herbalism +10, Ride +6, Sli Hand +10, Spot +9, Tumble +7, Swim +2, Use Magic D +6
FEATS 3
Dodge, Evasion, Least Dragonmark, Skill Focus: Nature and Uncanny Dodge
TREASURE
Studded Leather
Dagger x6 (throwing)
Various potions and poisons
LANGUAGE Common Elven, Halfling, and Orc
HOOK “Tasty? I hope so. I added a special and unique seasoning to that soup. It is to die for.”
BOOK / PAGE PHB and Dragonmarked (Blackdog page 95)
NOTES 3.5
Blackdogs are the opposite of what most people come to think of as a House Ghallanda hafling. They specialize in finding and using natural herbs and spices as poisons. Keep in mind not all poisons are evil (real life- Chemotherpy is a poison designed to kill cancer cells but not the original body). Siedon is a Blackdog. He specializes in the study and location of new potencially deadly poisons mainly from plants and occationally from animals.
 
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59
Shadow Marches

"Commonly, the region known as the Shadow Marches conjures images of a fetid backwater where illiterate humans mingle with orcs and other foul creatures, and practice strange rites by the light of the moons. These images are accurate- to a point. A desolate land of swamps and moors, the Shadow Marches have been orc terroritory for more than thirty thousand years. The region has suffered through a terrible war against the daelkyr that scarred the land, stranded horrible creatures in the shadows, and divided the orc tribes."
Eberron Campaign Book page 198


The Shadow Marches are also the home of the Dragonmarked family named Tharashk whom are the Finders of things lost. This country is located in the lower west coast of the contient of Khorvaire and borders the Eldeen Reaches and Droaam.
 
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60

House Lyrandar

“House Lyrandar bears the Mark of Storm, using its power to dominate the shipping trade and shape the weather for economic gain…. The development of the airship has served to increase Lyrandar’s already considerable power, and the house is poised to become one of the most influential organizations in Khorvaire.” Eberron: Dragonmarked page 47

These ½ elves control weather which makes them extremely important in the world of Eberon. These powers can make or break a country through its crops and now gains control of shipping using its control of wind to empower their ships, sail and elemental.
 
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61


KING BORANEL
INIT+1 SP20 AC25 (TO12 FT24 ) AL CG CR10 HD 3d8+8d10+10 (79)
Med Human Arist 3 / Fight 8
SAVES F+10 R+5 W+7 S17 D14 C13 I10 W12 C15
ATTACKS / DAM Adam Battleaxe+1 +16 melee 1d8+6
OR Comp Longbow +1 +12 ranged 1d8+4
FULL ROUND Adam Battleaxe+1 +16/+11 melee 1d8+6
OR Comp Longbow +1 +12/+7 ranged 1d8+4
BASE ATT / GRAPPLE: +10 / +13
ARMOR 25(+2 dex, Mithral Full Plate +1, Heavy Steel Shield +1, )
SPEC ATT nada
SPEC QUA nada
FACE / REACH 5 / 5
SKILLS
Dip+13, Know: Arc +1, Know: Arch +1, Know: Fung +1, Know: Geo +2, Know: Hist +2, Know: Local +2, Know: Nat +2, Know: Noble +3, Know: Rel +1, Ride +15 and S Mot +9
FEATS
Cleave, Greater Weap Focus: Battleaxe, Mounted Combat, negotiator, Pow Att, Ride-by Attack, Spirit Charge, Trample, Weap Focus: Battleaxe, Weap Spec: Battleaxe
TREASURE
Mithral Full Plate+1 Armor Light Reinforcement (25% mischance to score crit or sneak att)
+1 Heavy Steel Shield, Amulet of Prot +1, Adam Battleaxe =1, Comp Longbow +1( +3 str bonus), 10 arrows, 10 silver arrows, 10 adam arrows, 10 cold iron arrows, Minor ring of Energy Resist (Fire), Cloak of Resist =1, Ring of Sending (1 use)
LANGUAGE Common, Dwarven, Elven, Goblin, Gnome, Halfling, Orc and Sahugin
HOOK “Anything but politics!”
BOOK / PAGE Eberron: Five Nations page 58
NOTES 3.5
The king of Breland became the king in 961 when his two eldest brothers both died in combat and his father took his own life all within one week. He was born a natural leader and womanizer. He has had many affairs and relationships in his life. He had a wide range of education and exploration before becoming a king also including traveling into the jungles of Xen’drix.
His first love was Eliri, a Valenar Elf. It was her that instilled in him his love of horseback riding and taught him how to fight on horseback. They seperated as he came to understand that he was too young for her. He was still in his late teens and she as an elf had lived decades and had centuries yet to go.
Eventually (out of royal edicate) he married though not by traditional choices. He married a forienger (Cyre) Lady Chaseva ir’ Maasat whom he had met as a student. Together they had four children before she was killed on a moonless night by an unknown assassin. He suspects it to be the Hags of Droaam but can not prove it himself.
Since he has remarried twice and in each case outlived them. He had a total of 11 children. The six sons and five daughters are all equally free spirited and independent.
His other love in life is his two Magebred White Tigers whom some say he loves more than his children. This may be true after the mauling his one son (Aejar) received from a tiger. He showed more concern for the tiger than his son.

Known offspring:
Halix educated in Karrnath
Borina educated in Karrnath
Aejar mauled / missing left hand son and leader within Citadel.
+ unknown?
 
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62


CELYRIA ir’ TAIN
INIT+0 SP30 AC13 (TO13 FT13 ) AL LN CR 15 HD 16d8 (70)
Med ½ Elf Arist 16 (elder)
SAVES F+5 R+5 W+13 S08 D10 C10 I14 W12 C20
ATTACKS / DAM Club +11 melee 1d6-1
FULL ROUND Club +11/+6/+1 melee 1d6-1
BASE ATT / GRAPPLE: +12/+7/+2
ARMOR 13 (+3 Ring of Prot)
SPEC ATT nada
SPEC QUA
Elven Blood (EX): considered Elven due to bloodline
Immunities (SU): Immune to magical sleep and +2 vs Enchantment Spells.
Low Light Vision (EX): see x2 normal under dim light conditions
Very Rich (EX):
Head of the Tain family of Sharn, family may be richest in city- certainly the most influencial besides the royal family. Buy or make opportunities at will within Sharn
FACE / REACH 5 / 5
SKILLS
App +9, Bluff +15, Dip +17, Gath Info +10, Intim +18, Know: Local +12, Know: Noble +24, Know: Hist +8, List +12, Perform: Dance +9, Perform: Paint +13, Search +3, S Mot +11, Spot +6
FEATS
Iron Will, Leadership, Skill Focus: Know: Noble, Skill Focus: Intim, Skill Focus: Painter, Skill Focus: Dancer
TREASURE
Ring of Protection +3
As required within reason.
LANGUAGE Celestrel, Common, Elven and Gnome
HOOK
“You say I can’t do this? If it were not for the Tain family, Sharn may never have become the city it is now. You owe it to me and the family. That is why I can do whatever I want within these city walls.”
BOOK / PAGE Sharn: City of Towers page 86 stats created by myself
NOTES 3.5
Celyria loves art in all its forms and to be the center of attention. To accomplish this, she has monthly parties within the Tain tower that only the most rich, famous or influencial people are invited to. If one is invited to a party hosted by her you are truly set within the city (within certain circles anyway). She is an accomplished painter and has been known to dance eloquently when the mood hits her.
Now in her later years, she grows tired being the head of the family. Her eldest son, Hass, is more than ready to take over the family riches which is a concern to her.
 

63
Sky Mage Prestige Class
Sharn: City of Towers pages 165-167

Mages and Sorcerers often learn through study ways to use Sharn's coonection to the plane of Syrania. This lends to their improved abilities of flight and spell use involving flight and the plane.

There is no organized structure to group to the sky mages.

The skymages used in the parade were all mages that work with the law and city that just happen to also have close ties to the Syrania.
 
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64
Drow of Xen'drik vs Drow of other worlds

SIXTY-FOUR

Since Drow are so popular I thought I would mention the differences between the “standard” drow and the Eberron drow. Everyone knows the drow as evil, Lolth loving, spider fetish dark elves that live deep underground. The drow of Eberron are very different.

These drow began as slaves for the Giants thousands of years ago. When the great disaster occurred that destroyed the Giant civilization, the drow elves remained on Xen’drik while the paler brothers fled north and to the seas. As the giants fell to barbarianism, so too did the drow. Now they worship scorpions and in general dislike all outsiders that venture into the ruins where they live and some say guard.

The drow of Xen’drik are not evil per say but very strict codes of law that we may consider inhuman and thus evil in nature. The truth is not easy. They protect the ruins and live there. Why? Are they trying to keep it for themselves or do they fear the return of giants and thus enslavement?

Only time will tell.
 
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65
House Phiarlan

“The world at large knows the elves of House Phiarlan as entertainers of the highest order. This role is not simply a cover for the secret work of the house, but a tradition that dates back tens of thousands of years. For many members of the house, it is the trade they follow.
Though stories abound that attest the elves of Phiarlan are spies and assassins, the people of Khorvaire treat these as children’s tales.”

“In truth, House Phiarlan controls one of the finest intelligence networks in Khorvaire….”
Dragonmarked page 64
 
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66

Mistress Muy


MISTRESS MUY MONSTROUS
INIT+2 SP30 AC16 (TO FT ) AL CR 16 HD 14d4+28 (64)
Med Human Wiz 14 (Enchanted)
SAVES F+6 R+6 W+9 S10 D14 C14 I19 W10 C21
ATTACKS / DAM Quarterstaff +7 melee 1d6 20x2
FULL ROUND Quarterstaff +7 / +2 melee 1d6 20x2BASE ATT / GRAPPLE: +7 / +7
ARMOR 16 (+2 dex, Bracers +2, Ring Pro+2)
SPEC ATT nada
SPEC QUA
IMMUNITIES (EX): Sleep, Para and Charm spells and effects
LOWLIGHT Vision (EX): twilight= normal sight x2
SPELLS DC 14+ Spell Level
SPELL RESIST (EX): 24
SPELL-LIKE ABIL: At will= Detect Magic, Read Magic and Light 5/day= Invis and Mage Arm
FACE / REACH 5 / 5
SKILLS 119
Appr +9, Conc +12, Disgu +7, Dec Script +14, Know: Arc +15 , Know: Nature +14, Know: Noble +9, Know:Planes +17, Lang : Drow, Lang: Quori, List +9, Magical App, Spellcraft +16, Use Magic Dev +22
FEATS 8+ 2 meta
Brew Potion, Dodge, Elemental Grafter (Mag Eb page 47),Energy Sub (cold), Extra Rings (4 rings), Forge Ring, Summon Familiar, Scribe Scroll, Skill Focus: Know: Planes, Twin Spell
TREASURE
Quarterstaff : Blurstrike (treat foe as flatfooted for first strike) 10 times a day
Rod of Force CompMag 173 x5 day Blade= +1 Brilliant Energy Longsword 10rds Blast 100ft ray = 10d6 Wall of Force as the spell
RINGS: Ring of Pro +2, Invis, Ring of Nine Lives (0 to –9 heal 20hp auto 9 charges) and Feather Falling
Tome of Leadership +5
Bracers of Arm +2
Monocle of Tolerance (used with Husk)
HUSK of INFINITE WORLDS Mag Eb page 123
LANGUAGE Abyssal, Common, Draconic, Drow, Elven, Infernal and Quori
HOOK “Oh sweety, look at you. What have I done? Hee…teehee…hah…hahahahahaha!!!”
BOOK / PAGE PHB, Eb Camp, Mag of Eb, Come Arc, Compmagic Items Enchanted = Book of Templates
NOTES 3.5
SPELLS DC 14+spell Level 0=4 1=5 2=5 3=5 4=5 5=3 6=3 7=2

The woman that is now Muy is a strange and twisted creature. She uses her magics with the magics of the Daelkyr to experiment on helpless victums. These innocent people are forever twisted and disfigured both physically and mentally by these experiments.

Ever since meeting The Face of the False Moon she has been studying family trees of certain people. For what purpose can only bring fear and pity to the families involved.

She takes intense almost sexual pleasure from torturing and/or mutating people. She has no remorse and is capable of nearly anything. She has no moral compass and thus a match made in heaven (hell) for Face of the False Moon.

It is difficult to say if she was insane to use the Husk or if she became insane from the use of it but either way she is clearly insane and very manical and as such unpredictable. This is the prime reason The Face of the False Moon has chosen her as his first Lt. And lover.
 
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