ArthurQ said:
Well, i decided to post more of what I remember. After numerous emails begging, and an offer of 300$ to tell someone something I dont know...
Shucks, no one offered ME $300...
A word of caution, more to the other folks reading the thread than to Arthur: The people who played in the preview received pregenerated characters and played through half an adventure, but it's not as if they were given copies of the corebook to read. I am confident that the party got a clear sense of the tone of the world, but they only saw a few locations, and many things were glossed over. While there was a character with a dragonmark, he didn't get any detailed information about the nature or mechanics of dragonmarks. Likewise, players saw 1 shifter and 1 warforged character; Arthur asked a lot of good questions about the warforged, but he still didn't see the corebook entry, and there is information and rules still to be revealed. Shifters also have a lot going on mechanically, much of which may be revealed in the next issue of Dragon.
ArthurQ said:
Magic Items are more often but only in the temporary sense. SKR would say that it Jips the players but....i dunno how to react there. When I fought guys with magic items and they turned out to be fake, i wasnt as upset as i thought i would be.
To clarify, the issue here was that the party encountered a group of people with weapons that had been enhanced by an artificer. Fundamentally, it's the same concept as encountering a group buffed by a wizard or cleric -- just slightly more confusing because it seems like you've found magic items. In retrospect,
detect magic and Spellcraft should probably allow a character to tell the difference between a permanent magic item and a temporarily infused one, and this may in fact already be specified in the Eberron corebook. So while I'm glad to hear that it didn't bother you, Arthur, we may try to prevent it from being an issue in the future.
ArthurQ said:
They build the Warforged and are the primary class to repair them.
Artificers are effectively the clerics for the Warforged, but it's not simply the case that "artificers build warforged". The precise history of the warforged and their current place in the world was not discussed in detail during the demo, and there's a little more to it than that.
Also, somewhere I saw someone say that most warforged are 1-5 years old. This is clearly the result of a misunderstanding. What I said was that Warforged actually have the opposite starting age progression from other races; the complex classes (like wizard) actually start out younger than the simple classes, because the first warforged made were fighters, warriors, and scouts, while the more complex classes represent later refinements of the design. (I rather like the idea of the warforged sorcerer, with the concept that its magical powers are effectively enchantments woven into its body).
Anyhow, I'm certainly glad that you enjoyed playing in the game, Arthur, and thanks for sharing your experiences with everyone else. I had a great time running the game for you and the other groups. The one favor I ask is that you not describe the actual events of the adventure, simple so as not to spoil it for anyone who wants to play it come July!