Eberron: Stone of Sorrows (OCC)NEED ONE MORE see last post

D20Dazza/ Khek-tahall /Male-Zinill/Priest (Shaman)/Rogue.

Quick overview

uses grey muds to paint his skin. bone through nose and ears. sharpened teeth. wears no shoes. fast, wiry, adept of Vulkoor. he and his treat the Skorn with reverance. As for the other half bloods, they're just distrusted by the Zinill as a matter of course, maybe these two adventuring companions will prove the exception to the rule. Khek is one of the more cosmpolitan of his tribe, being the young priest in training he has been to Stormreach on occassion. The Zinill live in trees and generally feel more comfortable off the ground than on. Khek tends to get very fidgity and uptight when forced onto the ground for extended periods. If he is on the ground he is always on the move, as though staying in one spot hurts him.
 

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Sorry Boss. I meant to have already finished but instead ended taking care of my nephews last night. But I should be finished shortly. Just have a few questions.

What are the Automatic Racial Languages? What Languages are available to learn?

How do you want to figure Hit Points?

Starting Wealth?

Racial Weapons?
 





Just have a few questions and I will be ready to post for your review.

What are the Automatic Racial Languages? What Languages are available to learn?

How do you want to figure Hit Points?

Starting Wealth?

Racial Weapons?

And I know you had wanted suggestions for the Racial Weapons but they are all pretty cool. So I am good with any of them.
 


White Scorpion Strike
[Racial]
Your fists and feet sting like the dread white scorpion and are particularly effective
against undead.
Prerequisites: Drow, ability to use ki strike (magic).
Benefit: Your unarmed strike has the ghost touch ability (allowing you to
ignore the 50% miss chance when attacking incorporeal creatures), and deals an
extra 1d6 points of damage to undead.


Boomerang Dazzle
You can daze the targets of your boomerang attacks.
Prerequisites: Proficiency with Xen'drik boomerang, base
attack bonus +4.
Benefit: When you attack with a Xen'drik boomerang, any target creature that takes damage must succeed on a Fortitude save (DC 10 + damage dealt) or be dazed for 1 round
(until just before your next action). If you have the Boomerang Ricochet feat
(described in Races of Eberron), you can daze both targets.

Xen'drik Drow Skirmisher [Racial]
Prerequisites: Drow, region of origin Xendrik
Beneft: the drow long knife, scorpion chain, & Xen'drik boomerang
are martial weapons. U also gain a +1 bonus to damage on rolls when making an attack
with a drow long knife or a drow scorpion chain as long as you have moved more than
5 feet under your own power during the round in which u attack.
 
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Cool!!!

If it is okay I think I will take the Xen'drik Drow Skirmisher feat. Since I have decided to stay with my original concept (Ranger/Wizard) it fits really well.
 

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