D20Dazza/ Khek-tahall /Male-Zinill/Priest (Shaman)/Rogue.
Quick overview
uses grey muds to paint his skin. bone through nose and ears. sharpened teeth. wears no shoes. fast, wiry, adept of Vulkoor. he and his treat the Skorn with reverance. As for the other half bloods, they're just distrusted by the Zinill as a matter of course, maybe these two adventuring companions will prove the exception to the rule. Khek is one of the more cosmpolitan of his tribe, being the young priest in training he has been to Stormreach on occassion. The Zinill live in trees and generally feel more comfortable off the ground than on. Khek tends to get very fidgity and uptight when forced onto the ground for extended periods. If he is on the ground he is always on the move, as though staying in one spot hurts him.
Quick overview
uses grey muds to paint his skin. bone through nose and ears. sharpened teeth. wears no shoes. fast, wiry, adept of Vulkoor. he and his treat the Skorn with reverance. As for the other half bloods, they're just distrusted by the Zinill as a matter of course, maybe these two adventuring companions will prove the exception to the rule. Khek is one of the more cosmpolitan of his tribe, being the young priest in training he has been to Stormreach on occassion. The Zinill live in trees and generally feel more comfortable off the ground than on. Khek tends to get very fidgity and uptight when forced onto the ground for extended periods. If he is on the ground he is always on the move, as though staying in one spot hurts him.