Here you go, Boss.
[sblock]
Large Outsider (Chaotic, Evil)
Hit Dice - 6d8+12 (39 Hp)
Initiative - +2 (Dex)
Speed - 30 Ft.
AC - 16 (+2 Dex, -1 Size, +5 Natural)
Attacks - 2 Claws +11 melee, Bite +6 melee
Face/Reach - 5 Ft. by 5 Ft./10 Ft.
Special Attacks - Spell-Like Abilities (Use the following - 1/Day as 6th Lvl. Sorcerer) Dancing Lights, Desecrate, Faerie Fire, and Unholy Blight, and use Darkness 4/Day
Special Qualities - Drow Abilities, Immunity to Poison, Sleep-Inducung Spells and Effects, Resistances (20) to Acid, Cold, Electricity, Fire, and +2 vs. Enchantment Spells and Effects
Saves - Fort+7, Reflex+7, Will+5
Abilities - Str 22, Dex 15, Con 14, Int 13, Wis 11, Cha 11
Skills - Hide +7, Jump +11, Knowledge[Drow Religion] +5, Listen +9, Move Silently +11, Search +10, Spot +9
Feats - Blind-Fight, Power Attack
CR - 5
Climate/Terrain - Underground
Orginization - Solitary
Treasure - None
Alignment - Always Chaotic Evil
Advancement - By character Level [/sblock]