Greatwyrm
Been here a while...
That other thread has become a bit to tense for me. I'd like to discuss what looks good to me so far. If you don't have anything nice to say, there's already a thread for that.
Anyhow, here's what I like so far:
--Action Points. I like how action dice worked in Spycraft and I thought they'd work well for a more swashbuckling type campaign (they are, afterall, included in Swashbuckling Adventures). I'd like to see how they do in a more fantasy based campaign.
--The art. Art is really subjective. You like it or you don't, and for no other reasons than your own. Well, so far, I like it.
--In a way, it reminds me a little of Talislanta. Not sure why, but it does. I like Talislanta, so that's a good thing for me. It also reminds me of Iron Kingdoms, which I also like. (If you don't have the Monsternomicon, you're really missing out.)
--Plenty of room for exploration. From the very early release material, it looks like there's still plenty of unmapped and uncharted areas to explore. I like exploration.
So, what do you like?
Anyhow, here's what I like so far:
--Action Points. I like how action dice worked in Spycraft and I thought they'd work well for a more swashbuckling type campaign (they are, afterall, included in Swashbuckling Adventures). I'd like to see how they do in a more fantasy based campaign.
--The art. Art is really subjective. You like it or you don't, and for no other reasons than your own. Well, so far, I like it.
--In a way, it reminds me a little of Talislanta. Not sure why, but it does. I like Talislanta, so that's a good thing for me. It also reminds me of Iron Kingdoms, which I also like. (If you don't have the Monsternomicon, you're really missing out.)
--Plenty of room for exploration. From the very early release material, it looks like there's still plenty of unmapped and uncharted areas to explore. I like exploration.
So, what do you like?