Eberron -- What do you LIKE?

Greatwyrm

Been here a while...
That other thread has become a bit to tense for me. I'd like to discuss what looks good to me so far. If you don't have anything nice to say, there's already a thread for that.

Anyhow, here's what I like so far:

--Action Points. I like how action dice worked in Spycraft and I thought they'd work well for a more swashbuckling type campaign (they are, afterall, included in Swashbuckling Adventures). I'd like to see how they do in a more fantasy based campaign.

--The art. Art is really subjective. You like it or you don't, and for no other reasons than your own. Well, so far, I like it.

--In a way, it reminds me a little of Talislanta. Not sure why, but it does. I like Talislanta, so that's a good thing for me. It also reminds me of Iron Kingdoms, which I also like. (If you don't have the Monsternomicon, you're really missing out.)

--Plenty of room for exploration. From the very early release material, it looks like there's still plenty of unmapped and uncharted areas to explore. I like exploration.

So, what do you like?
 

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Heck, the dinosaurs, screw the halflings.

Honestly, this setting looks refreshing like Dark Sun looked refreshing. DnD wasn't always about dungeon crawls and slaying monsters. There was a time when it was about roleplaying and telling a good story together, dungeons be damned. This setting looks like a return to that mentality.

Jason
 

Thing is, WoTC's communication skills suck turds. What I know of the system I know I don't like.

First impressions mean something.

They need to work on that.
 

I like the premise of a "Pulpy" feel to it (I use "pulp" instead of "swashbuckling," because what they described at Gencon reminded me more of that.)

However, there's still too little to tell, because it's so early in development. But I would certainly be interested in seeing more.
 

Henry said:
I like the premise of a "Pulpy" feel to it (I use "pulp" instead of "swashbuckling," because what they described at Gencon reminded me more of that.)

Yeah, pulp. That may fit a bit better.

And, come on, Mystery Man. We're trying to look for positives here. Four posts in and mud is being slung. Smile. :D
 

I like the fact they're trying to do something different. The world really doesn't need some new flavor of Greyhawk/ForgottenRealms/Kalamar/ScarredLands/Dragonlance/etc/etc/etc "generic fantasy world with interesting magic/cosmology/mythology elements thrown in for differentiation" type of world. Something distinctly different is refreshing, much the say way as Midnight was refreshing.

I may not buy it, I may not even like it once I get to see it, but I do like that it's not more of the same, and I'm going to keep my mind open. Judging an in-development product based on concept art and marketing propaganda is silly, as anyone who's been around video game development can tell you.

To each their own though.
 



I like so far the only thing I know about it to like or dislike -- it's different. WotC has been losing out on innovation to third party studios, and it looks like they're trying to get back on the horse in that respect. I say Bravo! to them for even trying, even if I don't like the setting at the end of the day.

Then again, that's true for Ghostwalk as well, I suppose...
 
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