Eberron -- What do you LIKE?

It's different. And it looks like a Fantasy RPG. Amusingly enough, over the years I've stopped thinking of D&D as a fantasy RPG and, well, as a rather mundane RPG instead.

It's all been playd out. Give me something fresh and exciting that's going to make me sit up in my seat and say "Woah! That's wicked!"

Honestly, when's the last time you saw something in FR/GH/KoK/etc. that blew your mind away like that?

So I reiterate; different is good.
 

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teitan said:
Honestly, this setting looks refreshing like Dark Sun looked refreshing. DnD wasn't always about dungeon crawls and slaying monsters. There was a time when it was about roleplaying and telling a good story together, dungeons be damned. This setting looks like a return to that mentality.

Jason

D&D was always about dungeon crawls and slaying monsters. :) It wasn't until later that someone thought about adding roleplaying to the mix.

I agree. Refreshing is nice.
 

I'll agree with what's mostly been said here: It looks like something very different.

Over on the "Hating Eberronm" thread, they keep coming back tot he fact that it's a knockoff of some Final Fantasy videogame (A game I've never played) and there is some unexplained hatred for Dinosaurs (I don't hate dinosaurs)

I will just say that they pretty much had me when I herd the words "Swashbuckling Dark Fantasy". Sounds like it might be a bit more renaissance than stock D&D.

I've been waiitng years for someone to just up and admit that there is nothing "mysterious" or "haunting" about D&D Magic. It works like technology plain and simple (Hell, my car isn't as reliable as D&D Magic, plus it's harder to understand it's workings) I'm glad that someone (wih money behind them) is saying "This is what civilizations would do with common magic"

So I'm buying it when it comes out.

And yes, the art looks very nice.
 

Teflon Billy said:
I will just say that they pretty much had me when I herd the words "Swashbuckling Dark Fantasy".

This is the part that made me sit up and take notice. It's brilliant if they can pull it off.

Some of the concept art in the slide show during the seminar was truly great and intriguing, better than the art from the handout that people are seeing on the web. I wish I could remember half of it, the slides only showed for less than a second each, and that's no exaggeration. It was very quick.
 

As for how it was to work on the project, Baker was upbeat. "It's been a lot of fun, very exciting. There have been compromises, of course. Out of all the [entries] I submitted, I never would've guessed that WotC would choose that one. However, it's been toned down in some ways since reaching the 125-page draft." Baker grimaced. "I just wish it wasn't a whole year away."


A year! Thats like 12 whole months from now. 365 days....
 

Teflon Billy said:


I've been waiitng years for someone to just up and admit that there is nothing "mysterious" or "haunting" about D&D Magic. It works like technology plain and simple.

I have nothing at all against dinos, or halflings for that matter :) The art looks very nice, WotC's art dept. has still got the magic touch...

The game setting looks like a rip-off of Final Fantasy, I think because the "brand manager" at WotC wanted exactly that feel to the game since teenyboppers are playing and buying lots of FF games for their consoles. We'll see when it comes out what we actually wind up with.

but, why the heck would you spend huge amounts of magic to make a train work when you can just cast two spells on a friggin' rug and go anywhere you want. This isn't magic as tech. Magic as tech would be a completely different world from what we know and understand. Not cars as magic, That is what you get when you use twenty first cenury eyes to see a world with magic. Which is most likely what the brand manager wanted as a true 3ed. home campaign world.

But I do like the towering city stuff, very evocative images...

:D
 


I am really not seeing all the FF6 comparisons here. I like the game (FF6), more than i can say for pretty much every other FF except for 8, and I like Eberron too, but that doesnt makie it FF6. Yes, FF6 had a train, a haunted train that you had to fight through, but nowhere did it claim to be magical, or run by lightning or whatever, just a train. The only fusion of magic and tech in the game is the magitech armor that appears throughout. This is different, because it's not tech, its not a machine that can harness magical energy, it is a magical piece of metal, shaped like a train (at least thats what I think). As I am writing this i realize that i am probably coming off pretty harsh and definitive, and i really dont have the right to blatantly declare anyone's opinion wrong, so let me correct myself and say that it simply doesnt remind me of FF6, i think if it did I wouldn't like it as much since part of what i like is that i havent seen it anywhere before. There have been other comparisons that I haven't been feeling either (like Stephen King's Dark Tower books). They all have a little bit in common, but none of them have all the elements that Eberron seems (or claims) to be bringing to the table and i like that. As long as it can hold itself together with some sort of unified theme or idea and these thigns arent just the mish mash people are predicting, I am looking forward to it.
 


There was a time when it was about roleplaying and telling a good story together, dungeons be damned. This setting looks like a return to that mentality.
I assume you're not talking about as far back as Blackmoor, or I'll need stats for flying dire pigs.
 

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