Aeric said:All of the espionage and shadow wars going on between the Houses makes the megacorp analogy even more fitting.
Dave Turner said:Sabotage, on the other hand, is trickier. If the Houses are so indispensible, then sabotage would have to be limited in order for it to be a viable tactic. Destroying the Orien infrastructure in a kingdom might free up some royal cash for your House, but, if the Houses were ubiquitous, it could throw the local economy into chaos. Stability is good for profit and too much sabotage would seem counterproductive to your own bottom line. The nineteenth century nature of Eberron means that a significant economic disruption could be more harmful than it would be in a modern corporate analogy. If the Houses engage in minor or nitpicking forms of sabotage, however, then the drama of sabotage is reduced.
Least Marks give spells of around 0th to 2nd level, Lesser 3rd to 4th, maybe 5th, and Greater grants spells of 6th and 7th level, while the legendary Siberys marks generate something into the 8th to 9th level reigons.Dave Turner said:I don't have the books with me, but does anyone remember what spell levels the various dragonmarks correspond with? For example, does the Least Mark grant a 2nd level spell, the Lesser a 3rd level spell, and the Greater a 4th? Jurgen's point about the relative ease with which the Dragonmark gives the Houses a magical leg-up by significantly reducing magical training costs for those abilities prompted this question.
I see where you're going here and I'm halfway with you. We see this all the time in the modern world when it comes to U.S. defense or engineering contractors. The Lockheed-Boeing rivalry for Air Force contracts and the Haliburton-Bechtel conflict for Iraqi reconstruction contracts strike me as examples of what you're going for.Jurgen said:But, well, consider how the most powerful members of the Houses make money. Sure, managing the local infrastructure is a steady way of getting a good income, but it is boring. No, the really big money - and the really big prestige - comes from big, juicy contracts that consists of selling really expensive things to very wealthy people - nobles, governments, merchant princes, and even other Dragonmark houses. But it is a sad fact that even those fabulously rich people only have a limited amount of money. So the representatives of those houses will go all the way to ensure that they make the sale, and no one else.
And that's where things get vicious.
Solarious brings out some great sources of potential competitive tension between the houses, even if MoggleEmpMog does take a tiny bit of wind out of those sails (and Jurgen's):MoggleEmpMog said:I think the biggest problem with Dragonmarked Houses as megacorps is that although, as written, they tend to butt heads, most have no realistic reason to do so. They aren't in the same industries, they aren't competing for the same gp, and most of them require each others services to operate.
Kudos to Solarious for helping me readjust my thinking there. What I liked most about Solarious post, though, was the reminder about the Aurum!MoggleEmpMod said:Even in the grimmest cyberpunk dystopia, United Airlines is not about to engage in a secret war with AT&T because they don't want people to call instead of traveling, nor is AT&T going to sabotage Ford to make people telecommute. Although the results might improve their bottom lines, they are ultimately peripheral to their businesses. Most of the megacorp-on-megacorp action in cyberpunk stories is between corps in the same business: to use the examples above, it would be, say, United vs. Southwest, AT&T vs. Verizon, Ford vs. Toyota.
I hadn't even remembered that the Aurum existed, but now they're a great potential antagonist for what I have planned. If not an antagonist, then at least a presence or force in the campaign. The idea of rebellious, iconoclastic House members threatening the status quo also plays nicely into my ideas.Solarious said:If you want to run a game where the Dragonmarked Houses are cyberpunk multinationals, then the Aurum is antagonist organization for you. They're the guys who think Khorvaire should be run as an plutocracy: the rich (capable, competent, and optionally ruthless) rule. They feel that the kings and queens of old are nice: good figureheads, but that's all they should be. There are many members of Dragonmarked Houses in their ranks, and there is even a 'Shadow Cabinet' that is the true sinister face behind the platinum concords.
The real threat in these campaigns are the people with... 'ideas' getting into power in the percisely wrong places at the worst times possible. The matriarchs and patriarchs of the present (mostly) are concentrated on the 'old' ideas of simply maintaining their specialities' economic superiority and advancing the interests of the house (basicly earning money), but that could change if new, impressionable members of the house were to get a sudden leg up... or if their superiors/compeditors were suddenly be cut a few size catagories down, if you know what I mean.
Dave Turner said:I don't have the books with me, but does anyone remember what spell levels the various dragonmarks correspond with? For example, does the Least Mark grant a 2nd level spell, the Lesser a 3rd level spell, and the Greater a 4th? Jurgen's point about the relative ease with which the Dragonmark gives the Houses a magical leg-up by significantly reducing magical training costs for those abilities prompted this question.
MoogleEmpMog said:House Cannith is the only Dragonmarked House that has a reasonable chance of mimicking the services its competitors provide. House Cannith can't build, and in particular can't fly, an airship? Perhaps, but it can mass-produce flying carpets. House Cannith can't build ready-made mercenaries? Perhaps, but it can mass-produce warforged. House Cannith can't build better crops? Perhaps, but it can mass-produce farming equipment.
Great comment. This clarifies what Solarious was only hinting at regarding Dragonshard Items. It puts the Dragonmark into great perspective. It's the Dragonshard items that make the Houses great, not the fact that a small fraction of them have SLAs. I don't recall this point being properly made in the core book. This also ties in very well with my campaign idea to boot!Remathilis said:IMHO, the spells are gravy. True marks are too rare to rely on them SOLELY for their SLA's. Money gets made when you factor in Dragonshards.
Dragonshard Items (particularly Syberis) allow a character a limited use of his dragonmark for a nearly unlimited amount of times. House Orien doesn't corner the market on travel by having house heirs Teleport 1/day, they make it by using a dragonshard to make a lightning reigns so that the heir can move hundreds of people overland at much cheaper cost to the house (ds items are cheaper than pure magical equivalents) exclusivity (why build a railway ANYONE can use when you're house ALONE can use them?) and cost (the volume of people and cargo easily recoup costs of item creation, so you can charge ALOT less and still turn a profit).
Its why a wizard's guild doesn't use sendings and arcane marks to put House Sivis out of business; what would cost them (and thus thier consumers) 100s of gold to do House Sivis (via dragonshard-augmented tech) can do for 10s of gold. That is why each hous cornered their respective market.
This idea isn't central to what I'm planning, but could be spliced in to complicate things.Remathilis said:You want espionage and betrayal, cut off the shipments of Dragonshards to the houses and see what happens...