Ummm... what? Seriously now, through most of history people who are half one "race" and half another... or even sometimes have parents from different nations have to deal with identity issues both internal and external.
For my milage, the external ones can make some good games.
The internal ones bore me to tears. "Wah wah wah I'm a robot no one understands me!"
The fact that it's REAL and it's HAPPENED TO PEOPLE doesn't detract from the fact that, for me (and maybe only for me) it's dull to have an in-character identity crisis. Your status as a beast-person shouldn't give you any more trouble than a druid, your status as a construct-person or alien-person is not really more troublesome than what a cleric, paladin, or monk faces, philosophically, and "not fitting in" is something that any other PC can do without the need for a special race for not fitting in. The warforged conflict between "instrument of war" and "autonomous individual" is something that any human fighter or dwarven berserker can have.
In any scenario, I don't like characters who cry about being different. I like characters who *do* something about being different. There is no warforged identity crisis unless the warforged's actions, words, and choices speak to it, unless the choices made in defining their identity make them allies and enemies, unless it's evident in their role. A pistol that appears in the first act better be used by the fourth -- I won't touch your internal conflict unless you make use of it externally.
Yes, you can have warforged characters that don't have an identity crisis, but it seems that part of the reason a lot of people have to play these new races is specifically because of the idenitity crisis. Which is fine, but don't just say "I'm misunderstood..." Go out and BE misunderstood!
Warforged can be completely confident in who they are and what they are meant to do in life, just alot of them aren't. Regardless of their internal feelings about themselves, they do have to deal with external conflict... and sometimes that monster is a mob of anti-warforged hysteria out to sperate yourvital components from each other. Here are some dice.
Right. My not-comprehending of this appeal is that (a) any human can have these issues, especially in a fantasy land like D&D provides for, and (b) what your character feels about himself makes me sleepy. I didn't ask what he *thought*. I ask what he *did*. Actions will speak much, much louder than words, and they don't hog the spotlight as much because actions allow reactions.