Some folks were upset because Wizards was making a new setting, rather than reviving an old favorite of theirs (Dark Sun or Planescape, for example).JoeBlank said:Yes, I will buy it, and would be interested in playing in an Eberron game. Don't know if I will have the opportunity though.
I am interested to hear from the 10 people who voted "No and I am upset that it is even seeing print."
Ditto. There's an idea for a campaign starter that I've had kicking around my brain for a long time now. When I saw Eberron and started reading about it, I realized that it fit my idea better than any other pubilshed setting. The details that have been revealed about the setting (warforged, psionics, planar cosmology, art, etc.) are just gravy. I love Johnny's fan site. Midnight is the only other setting that I felt as compelled about, just based on ideas and themes.Kesh said:I'm am simply pouncing on Eberron. I've already got ideas for campaigns in it...
teitan said:I am all over this like a fat kid on a twinkie. Looks good, smells good and it is a ground floor thing where I won't feel like I am missing out but is still DnD which is what turned me off of stuff like Dawnforge, Morningstar and Midnight. I want to play DnD, not some wonky variation. I also like action points...
Wulf Ratbane said:I don't get it.
How are Midnight, Dawnforge, and Morningstar "wonky variations" of D&D, while Forgotten Realms and Eberron are "real" D&D?
By any objective standard Eberron seems at least as "wonky" as anything else that is "not-Greyhawk."
Wulf
Wulf Ratbane said:How are Midnight, Dawnforge, and Morningstar "wonky variations" of D&D, while Forgotten Realms and Eberron are "real" D&D?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.