Destil
Explorer
Actually, I think this is about the single most misunderstood aspect of Ebberon. Is is not 'high' magic. It's broad magic. Anyone above 11th level is very rare, spellcasters more so. There's a lot more low level magic, because of artifactors, magewrights and dragonmarks (anyone else allow dragon spell like abilities marks to count towards item creation?). But anything above the ability of a 5th level wizard / cleric should be pretty uncommon. Anything above level 11-12 should be legendary.PallidPatience said:Magic as Technology: ... This leads to things that make some people I know consider it "monty haul". Magic items are fairly common (among adventuring circles)....
Honestly, those are the reasons that I LIKE Eberron.
Actually, everything I know about the middle ages goes against what I would consider a fun campaign setting to play in. A real, highly feudal society would be pretty culturally stifling, as far as I'm concerned. If I wanted to play something with some historical accuracy I'd most likely go back to the classical age, as that would suit adventuring a bit better. Most ignorance is willfulMaggan said:Why only "sometimes"? Most people don't know the historic or mythical facts behind the things they enjoy
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Things are taken at face value. IMO and IME most people don't want to do hours of research before being able to enjoy a night at the movies, or a session of D&D.
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In reality, we only scratch at the surface of most of that stuff, and then tell ourselves we're experts only because we can tell a glaive from a guisarme.![]()
/M

Likewise love this. I've toned down hobbies, brought gobbies up to snuff and would allow a bugbear as LA+1, though I wish these were presented as playable races in the ECS.wayne62682 said:I also like how Eberron changed the notion of "monsters are evil and must be killed". Now if the damn LA system just worked well, I'd gladly add Hobgoblins and the like to the list of "allowed" races.
Good one, Ari. That has me laughing still re-reading it. You should totally pitch the concept to Wizards / Dungeon as a what-if book / adventure.Mouseferatu said:For many months, now, I've wanted to run an Eberron campaign .... I call the concept Khyber-Punk.![]()
One thing I like about Eberron that haven't been touched on yet: No metaplot ambitions! This one is huge for me, later sourcebooks rewriting stuff to cover times of trouble et cetera is a real pain.