Imaro said:
I was really into Eberron when it first came out, but after a while it became kind of Meh to me. Some of my problems were
1.)action points:These things are so rare and so weak as to almost be a non-issue in getting PC's to do heroics.
I tend to hoard them, so I don't spend them a lot. I think the real limit to AP is the rate of refreshing. If you level often you'll see them used more, if you don't they'll probably be forgotten more (either for hording or burning through).
If the players know that they'll be leveling soon, you'll get a bit more work out of them.
I think AP are a good start, but could use an expansion.
2.)The direction the supplemental books took. I don't understand why we have books on Sarlona, Xendrik, etc. and no book to finish Khorvaire(Valenar, the monster kingdoms,etc.)
I think they're avoiding getting too specific about the fringe elements. I imagine the elves will get covered at some point though. (Dragons are up next.)
3.) The kitchen sink type setting, which I know you don't have to use everything, but I like a little more focus in my settings.
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I guess that's why I started trading my books off, switched to IK and haven't reallly looked back.
One of the first major turnoffs for me with IK was the lack of gnomes. Not even just their absence though, but some comments I'd seen that basically said "we took out gnomes because gnomes are silly". Sort of like Monte Cook's AU/AE comment about including a short race for the short race folks. I found the comments offensive by themselves in the style they were presented, but it also seemed to exclude what some people want, simply because of the writers personal issues.
I certainly don't advocate using everything in one campaign, but that's the DM's job as author of the campaign and referee of the ruleset. I've run Eberron games without Warforged because of the style of story I wanted to tell. They were still in existance, but never appeared on stage, so it doesn't matter.
4.) I don't get a dark fantasy feel from Eberron, or really a noir(in the classic sense) feeling either. To me it's really pulp and I'm not a big fan. YMMV of course.
I think the main thing with Eberron for me is that it's a big diverse setting. Karrnath is a lot darker than Breland for example. The Dreaming Dark campaign would be totally different than the Emerald Claw campaign. I think Sharn can run noir while XenDrik goes Pulp.
Of course, the vast majority of settings aren't used as written anyway. If a setting is 80% Eberron with house rules and customizing vs 20% Eberron added to a regular homebrew setting, I still think the books are worthwhile.