Jedi_Solo said:I am a fan of Eberron. Our current campaign is in Forgotten Realms but our DM has pulled a lot of stuff from Eberron and just plopped it down. The Merchant Houses, Dragonmarks and Warforged are all alive and well in our campaign.
Mouseferatu said:I do object to people who express dislike for it based on false assumptions, such as the aforementioned "robots" and "steam punk," neither of which exist anywhere in the setting. My only requests are:
If you're going to bash the setting, bash it for what's actually there.
Mouseferatu said:If you can't be bothered to read the setting because what you've seen doesn't appeal to you, that's fine. But don't then turn around and bash it as though you've got insight into it, when you do not.
Mouseferatu said:That said...
I do object to people who express dislike for it based on false assumptions, such as the aforementioned "robots" and "steam punk," neither of which exist anywhere in the setting. My only requests are:
If you're going to bash the setting, bash it for what's actually there.
If you can't be bothered to read the setting because what you've seen doesn't appeal to you, that's fine. But don't then turn around and bash it as though you've got insight into it, when you do not.
gizmo33 said:What's the difference between a warforged and a robot?
wayne62682 said:I 100% echo the thoughts that Eberron is a breath of fresh air and a great campaign setting; certainly much better than tired fantasy cliches like Greyhawk and Forgotten Realms.
Jedi_Solo said:But if someone is going to bash Eberron for "robots" (and I'm not saying you are, gizmo) then I'd want them to bash it because "PCs shouldn't be able to play constructs" (or something), not because "D&D shouldn't have robots".
Jedi_Solo said:TIf constructs are "robots" then warforged are indeed robots.
Mercule said:As a fan of Eberron, I do think the warforged are, basically, robots. At least, they serve the same role as robots often do in scifi and are made out of metal.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.