Mouseferatu said:
I do object to people who express dislike for it based on false assumptions, such as the aforementioned "robots" and "steam punk," neither of which exist anywhere in the setting. My only requests are:
If you're going to bash the setting, bash it for what's actually there.
If you can't be bothered to read the setting because what you've seen doesn't appeal to you, that's fine. But don't then turn around and bash it as though you've got insight into it, when you do not.
Meh
I agree that "steam punk" is certainly the wrong term. But it is easy enough for someone to mistake magi-tech for steam punk if they aren't really in to either. "[magic] provides certain comforts and conveniences unknown in either the modern world or any other world of medieval fantasy." [page 7] "Magic is industry across the face of Eberron." [page 8] "Magic and the arcane arts allow for effects that in some ways mimic technological marvels..." [page 8]. And numerous other places that don't use as few words, but explicitely describe magical analogs to modern, or at least 19th - 20th century technological advances. It is right there in the book.
And as far as robots, I think it is vastly more nit-picky to try to claim that they are not than it is to say that they are. They are metal-men. Call then the Tin Man, androids, robots, whatever. They are still metal men and if you walk up to a random person on the street and describe your warforged character they are going to think "robot."
I wouldn't mind warforged (that much) if they were just simply constructs. But I loathe the entire living construct concept. It is like they picked the concept and then tore it apart by shoe-horning a Con and other concepts back in just to make the ECL +0. To steal Psion's line, it is a case of the rules using the game to force-fit an idea.
But even with that, I've never been interested in sentient metal men. There were better ideas for that concept already out well before Eberron and I never used them for even a lonely (Lt Cmdr Data / I'm the only one) character, much less a whole race.
And really, all the new races seem quite counter productive to me. I mean, they proclaim that Eberron supports more espionage and the Changeling clearly calls out to play the faceman/spy role. But crap, in a world full of facechangers the idea of spys is not enhanced. Hell, now it is mundane and everyone has a dozen at the ready. yawn......
I'm perfectly fine with shifting away from Tolkien influence. I don't mind keeping it, but I've got no attachment. But if you are going to toss aside your copy of LotR only to replace it with the lastest copy of X-Men comics, then you are moving in the wrong direction, AFAIAC. And all four new core races do exactly that.
And I don't buy that Eberron in any way is more cinematic than any other D&D game. And I don't believe that any Eberron fan out there can in full honesty claim that the day before they heard of Eberron that they had a problem with D&D because it could not do Indiana Jones. I didn't have trouble with that before and I don't have trouble with it in my non-Eberron games now.
And lastly (for now), it seems that virtually everything that makes Eberron BE Eberron is a restriction. These monsters are from over there. This race has this background. It is all scripted. And yes, I understand 100% that I am free to revise anything and everything to fit my preference. But if I'm doing that then what is the point of Eberron again?