Pathfinder 1E EB's RoleMaster Game: Second Darkness Adventure Path - IC

hero4hire

Explorer
Jerrod spent time with his new wand, learning how to use it until it became second nature. He then began "casing" the joint. While he didn't plan on robbing the place, the intellectual challenge it posed was irresistable not to come up with a way to.
 

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Gunther practiced with and cared for his weapons and armor, and explored the interior of the casino, making note of lines of sight, and what areas could not be seen from the bouncer's usual stations.
 

EarlyBird

Explorer
The next five days keep the group and the other employees of The Golden Goblin busy. Everyone's morning is started by a "pep" talk from Larur Feldin, and a dwarven pep talk is a gruff experience to say the least. He also goes over the list of jobs and errands that need to be completed before the casino reopens.

The first two days you spend the morning and afternoon working crowd control as many of the tournament goers return to cash in their chips. Saul is all to happy and sets up a table outside and has the crowd form a line. The group has to settle a few scuffles, but nothing more than pushy ruffians who back down when threatened. Two notable things happen those first two days. One - there is an odd hour each day (at different times) that all small metal objects become magnetized for sixty minutes. Nothing crazy happens, but weapons need to be yanked a lot harder to get them out of their sheaths, and metal armor attracts small items that sticks to them. And two - a strange purple mist seems to form whenever someone casts a spell. Again this happens at different times during the day and doesn't last long, just a little over an hour each day. The mist doesn't have any ill effects on the spell or those around it. It rises slowly and dissipates, with all experiments leading to say that the mist is rising towards The Blot.

Day three has the group running errands in town to both let the public know that The Golden Goblin will be opening in two nights, and give them all time to pick up any personal items for themselves. Rose shows the group to a Varisian clothier and part time quilter who makes wonderful comforters (much better than the wool blankets your rooms come with). The oddities continue into day three as on your way back (some of you with quilts in hand), the ground begins to shake. The tremor is small and merciful lasts only a minute or so, but it scares the common folk as they rush to the streets asking what is going on. At about the same time The Blot seems to grow as it momentarily blots out the sun.

second_Darkness_pic.jpg

The last two days Larur has all the employees go through a "mock" night, setting up different scenarios and what everyone's role is during different catastrophic events. These seems like the longest days before the dwarf is satisfied and lets everyone go for the day. Since nobody left The Golden Goblin for those two days (mostly due to fatigue), they don't witness any crazy events like they did the days before.
 

EarlyBird

Explorer
Finn:
For five days your free time has been spent in one of the many tomes you borrowed from the Cypher Lodge library. Besides some interesting history on the discovery of magic by those currently call mages, you look for anything that might explain all the strangeness happening in Riddleport - to no avail. You do have better luck working with the rune paper you received off of the wizard-thief Angvar. In a few more days time you think you'll be able to put your own spells onto the paper, which means you'll be able to cast them that much faster.

Jerrod:
The Golden Goblin only has two doors into the building. The double main doors in the front, and the backdoor leading out of the kitchen. Most of the windows are narrow arrow slit like openings, except for those leading into the main hall, and a few on the west wall. You find a very unique way to get into the Goblin through a west window which leads to the cellar stairs. This leads to you giving the cellars a close inspection (will give you detailed map next week), and leads to some interesting developments.

Gunther:
Finding no sparring partner, the warrior goes through his exercises in the courtyard, keeping his skills sharp. After the two days of "mock" events, you notice that the Goblin could use a few more guards, but barring that maybe a few extra eyes from those working the floor. Also during this time you find the perfect spot to watch both the door and the bar in the back.

OOC: If you all are ok, and have no questions I'll advance to opening night. Please give me an open-ended d100 roll and which of the following jobs your character wish to be doing.

Greeter: (Diplomacy)
Croupier: (Profession:Gambler)
Bouncer: (Intimidation)
Spotter: (Perception) - probably Rose's job
Host: (Diplomacy or Bluff)
 

Yavathol

Explorer
OOC:
Is there any need for someone to handle the money, since Finn is probably more numerate than most of the other staff, or does Saul not trust him that much yet?

Failing that, probably Host, unless someone else wants that?
[roll0]
 




EarlyBird

Explorer
Watching the awkward people skills of Finn, the charismatic Rose steps up to show the wizard how it is done.

Rose_NPC_2.jpg "Welcome to the Golden Goblin, handsome, the hot spot for turning fortunes and winning wagers beneath the arch. Looking for the squarest games, most honest dealers, and prettiest damn barmaids anywhere in the port? Well, you found ’em, sugar! Ready to be a rich man? Hope so, ’cause tonight’s your night. Belly up to a table and get to winnin’; we’ve got the gold to make your dreams glitter. Good drink, fine food, and warm company’s extra, but we’ve got all that to —at prices so cheap we might as well be giving it away. So find a spot, honey, order a pint, and leave it all to us, ’cause here, even a goblin could win his weight in gold!"

With a wink she saunters off leaving the poor young man with the next group of hooligans to walk in.
_____________________________________

Jerrod and Gunther have a full night of fool-hardy gamblers and con-artist to put up with, but they both have an easy time of it. Taking to the workings of the gambling den with ease. Gunther's meanest stare (along with the size of the sword on his back), keep alot of the local seamen in line. While Jerrod, growing up with the prince of con-men notices all the signs of more than a couple scams, tuning the tables on them with a flare none saw coming.
____________________________________

After the gaming hall is closed and the four new employees of the Golden Goblin are helping clean up the main hall, Larur Feldin approaches them from the counting room.

Larur.jpg "Good and bad news," he says in his gravelly voice. "Good news is we made it through the night without any scraps thanks to all of you. Bad news is, someone got in with some fake chips, cashed them in and left with our hard earned silver."

Shaking his head he says to all of you. "Get some sleep. Tomorrow I'm sending you all up Splithog Alley to find these counterfeiters and put a stop to their operation. Any questions?"

OOC: Any questions?
 


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