Echoes of Empire IC

Krasslik will grumble at being told to give up his crossbow and dagger. "How will I know they will be sssafely returned?" he says as he hands over the weapons and two silver coins.
 

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Sniktch said:
Krasslik will grumble at being told to give up his crossbow and dagger. "How will I know they will be sssafely returned?" he says as he hands over the weapons and two silver coins.

The guard at the gate taking weapons sighs, and puts a braided cord on each of Krasslik's weapons, then gives him a cord with the same knotted colour pattern.

"Methinks I will remember your face. One crossbow, one dagger."
 


Endor gives his club and sling to the guard, and passes 2 silver pieces.
"Me wolf will stay outside, he might get hungry and we wouldn't want him to eat one of the other animals ye got in yer stable, now would we."

Endor smiles at the guard, and he tells Guar to stay outside for the night. Then, he goes into the Inn, ordering a nice pint of ale.

"Pour me some barkeep!"
 

For those of you who have paid your silver to enter the Inn proper, the doorman checks your weapons and opens the inner door to the Inn's taproom. A row of weathered kegs stand behind a high bar, with four stout wooden tables running parallel to this, with chairs and stools on one side of the tables each. Serving girls walk the empty row that stands between pairs of tables, dispensing food from overflowing platters and drinks from earthenware pitchers.

The mix of folk here is mostly human, with a sizeable minority of dwarves and a couple of elves and skaven amongst them. Most look like traders and woodsmen, with a few professional soldiers out of Archport, and there are three surly looking Road Wardens in the black and white checkered heraldry that marks them for whom they are. These men are the only ones to have weapons in the taproom, sword-breakers and stout knobby clubs.

At the foot of the tables, a roaring fire heats the room and a cauldron filled with a reeking mix of leftovers and table scraps mislabeled as "House Stew".

The five that Eribor spoke of are clustered on the floor against the far wall, playing a dice game and eyeing the rest of the room suspiciously.

Other than that, there is the bar, where a few half-drunk tradesmen are discussing the cost effectiveness of shipping across the sea rather than along the Coast Road. The barkeep is a large, fat man with a jovial smile and ham fists, eagerly refilling cups and taking moneys from the patrons. If he takes a copper too much from a trader here and there, who is to notice?

In the western end of the room, near the door to the upstairs, there is an old man, robed and bearded, sitting in a rocking chair. He has a metal box at his feet with a slit in the lid, and on a sign behind him are the words "Garelick the Loquacious: Sage of Everything. Questions Answered: 1-100 silver" Two men stand near him, seeming to be thinking of questions, while he speaks to a third man about the major faiths of the old Empire.

Lastly, in an alcove near the bar is a large pigeon's roost, and a white-robed cleric of Garas the Traveller manages this Inn's Way Station, with a thick sheaf of scrolls detailing the many messages travellers have left each other in the last three months. Older messages are recorded in a huge ledger. The Way Stations message system works because each sends out pigeons to the rest when a message is left at one, thus disseminating the message to all Way Stations serviced by Garas.

The bartender waves to you as you enter.

"Be you needing a drink? Kieran's Stout is on tap tonight for just 3 copper!"

He pours a drink for Endor and smiles happily.
 
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J will pay his 2 coppers and will also buy the first round of drinks. Setteling down in a chair near but not next to the sage he will listen to the sage speak. He is very interested in the box with the slit. Speaking of boxes he will ask Krasslik to help him secure the box in a room upstairs.
 

Rooms:
A space in the common area upstairs is only a silver, but you'll have to deal with fleas, thieves, and worse. An actual room for four is a gold, and you could fight over who gets space on the floor, or you could pay for two.

Blue J:

The barkeep greedily takes your money and serves up a stout for all six of you (18 copper) he offers complimentary bread and cheese for everyone, as well.

The sage looks up with you a smile as you sit near to hear, him, and continues the tale of how Empress Olbrassa bested the Giant King and had his Ogres build the Palace of Hakesbrush, back in the days of the Empire. It seems the sage tells more historical stories than actually just asking questions.

..."and so, she opened the door, and beyond was King Braag's own son, in shining dwarf-plate. Great was the rage of the King, but as he had sworn none of the Storm Folk would ever look like a dwarf in his life, he agreed to the wager made with Olbrassa, and the Stone Folk and Ogres did come down from the hills with the bluestone and serpentine needed for the Imperial Palace. Ever after were the Empire and the Giantkind friends, until Hakesbrush was destroyed long thereafter."

The man who asked the question laughs, thanks Garelick, and puts a golden coin into the slitted box. Garelick thanks him, then turns to Blue J and others.

"Well, questions and advice, perhaps? I know much of the old world and its peoples, and this newer broken land. I am a sage of Matters Divine and Arcane, and I tell fortunes by the stars. All is revealed to me, for I am blessed by the Witch-Miser, and by Time."

Garelick shakes his head almost in sadness. You note he said the world "blessed" with a particuarly sarcastic tone.
 


Argent said:
Hello sir. I would hear my fortune. J sits down next to the sage. Is that your familiar in the box?

"Familiar? No, no. Thats where I keep the coins they give me for telling them stories. My familiar, bless him, is long past this world... long past. He has gone to the Beastlands, where he is a prince among cats... or he may have returned to the world of the living. No matter. Someday we will meet again."

Garelick smiles, and a tear wells in one eye. He then continues.

"Your future... I see a rough life for you, a continuation of the current times and the past. A rough life you've had, but not a bad one, not for some time. I see a place where once there was great flame, and something...someone? dear to you yet burning."

"I see a comet, and I see visions of the Underworld... I see symbols. Arcane symbols, prison symbols. They flare brightly in the night..."

"Your night's sky looks to the northwest, I think. It was those stars you looked toward at the moment of your birth... I see Kambleros the Huntsman... you are a hunter of...hmm... I am not sure. You may not yet know. I see The Words of Bahamut. Dragons figure prominently here. Perhaps you've dragon blood, somewhere far past."

Kambleros and the Words are both constellations of stars. The constellations of Aleira do not remain stagnantly in one spot of the sky, but instead move along their own paths.

"I see much travel in your distant future, but for the more recent, I see flight. Flight is soon for you, I think. You will not travel. You will run. Run fast, but not so far, I don't think... not so far."

"Remember of course the fortunes are not always truthful. They are only what might be, what the universe expects. Always there is the chance of change, for such is the nature of Law and Chaos."

"If you see fit, please donate a bit for an old man. If not ,that is also fine."

Garelick smiles at you again, and you could swear somewhere behind his eyes, you see the stars.
 

Arask pays the 2 silvers grudgingly and walks into the Inn. She walks over to Garas. "So... one sends mail from you?" She takes note of those in the Inn. Any Skaven around?
 

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