Atomie
Tiny Fey
Hit Dice: 1/2d6+1 (2 hp)
Initiative: +3
Speed: 40 ft. (8 squares), fly 60 ft. (good)
Armor Class: 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13
Base Attack/Grapple: +0/-11
Attack: Short sword +5 melee (1d3-3, 19-20/x2) or light crossbow +5 ranged (1d4)
Full Attack: Short sword +5 melee (1d3-3, 19-20/x2) or light crossbow +5 ranged (1d4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/cold iron, low-light vision, SR 16
Saves: Fort +1, Ref +5, Will +3
Abilities: Str 5, Dex 17, Con 13, Int 12, Wis 13, Cha 14
(Ability scores for PC: Str -6, Dex +6, Con +2, Int +2, Wis +2, Cha +4)
Skills: Concentration +3, Craft (any one) +3, Escape Artist +6, Handle Animal +4, Hide +6*, Listen +3, Move Silently +5*, Perform (dance) +3, Perform (melody) +3, Search +2, Spot +3
Feats: Dodge, Weapon FinesseB
Environment: Temperate forests
Organization: Gang (2-4), band (6-11 plus 2-4 grigs), or tribe (20-80)
Challenge Rating: 1
Treasure: No coins; 50% goods; standard items
Alignment: Always chaotic neutral
Advancement: 1-3 HD (Tiny)
Level Adjustment:+3
This creature resembles a small elf with narrow, pointed ears, long legs and arms, and lightly colored hair and eyes. Its skin has a light green color to it.
Atomies are among the smallest of the fey. They dwell in arboreal regions, with a single atomie family staking their claim to a single tree. The atomies are nocturnal, leaving the safety of their treetop abodes under cover of darkness to dance and play among the underbrush.
An atomie is a 1-foot tall creature related to pixies and other sprites. Atomies are attractive, especially when compared to other sprites. Atomie clothing is almost always magical, made to change color with the seasons to help hide the wearer during all times of the year.
Atomies speak Sylvan and Common.
Combat
Atomies avoid combat when possible and use their quickness to elude would be attackers. If cornered, they rely on their spell-like abilities and dagger or crossbow to get out of trouble.
Spell-Like Abilities: 3/day—blink, entangle (DC 13), invisibility (self only), pass without trace, speak with animals. Caster level 9th. The save DCs are Charisma-based.
Skills: *Atomies have a +5 racial bonus on Hide and Move Silently checks in a forest setting.
15. Copyright Notice
Author Scott Greene, based on original material by Gary Gygax.