Jürgen Hubert
First Post
I could see that in a strong Empire, where the law and order is kept up, but not in a PoL. Too easy to use each other as scapegoats there. And people are apt to band together in clans and tribes, excluding other humans - why would they tolerate non-humans much?
Given how dangerous the world at large is, I'd assume that communities that insist on kicking out all elves, dwarves, halflings, dragonborn etc. tend to have weakened defenses and are much more likely to die when the next orc horde comes along.
Jews in medieval Europe, despite being strongly disliked by the majority population, were tolerated because they were useful to the communities they lived in, mostly through financial services that Christians were forbidden from providing. Nonhuman communities in human cities could likewise be tolerated because their very presence is useful for the communities.
- Kick out the dragonborn? Those used to be the strongest defenders of your community when the orcs came visiting in their annual spring plunder drive.
- Kick out the dwarves? Forget about your nobles prancing around in plate mail - shoddy chain mail is the best the local human smiths can do.
- Kick out the eladrins? Say goodbye to your suppliers of high-end magic.
- Kick out the elves? Well, don't complain if some forest monster eats your lumberjacks, then.
- Kick out the halflings? Why, sure! We don't trade anything along the river, after all. Right?
- Kick out the tieflings? Are you mad? Haven't you heard of <former village X> which was cursed by other tieflings when they were driven out of town? They got razed by the orcs during their annual spring plunder drive - a sure sign of a curse! No, it's better to keep them where we can keep an eye on them...
Apart from these services, these nonhuman members of a community also serve as a vital source of news. A human-only community will only get news from other human community - while a mixed community will receive news from all the other communities in the region as well. And that's vital - not just for when the orcs arrive during their annual spring plunder drive, but also for all kinds of other disasters and wars. Temporary or even permanent alliances with those communities will be much easier to establish if the nonhumans of your community can act as mediators.
Frankly, I think you are making all this harder than it has to be. You seem to start with a default assumption that humans in general must be so bigoted to reject nonhumans wanting to live in their communities even when permitting it would be of tremendous benefit to themselves both economically and in terms of survival. While some human towns like this exist, I'd say it is at least equally likely that other towns will ebrace other races to some degree. After all, towns exist for the purpose of facilitating trade, and the presence of nonhumans certainly helps trade.