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Economic Problems of Brewing Mead in D&D...

Fergus said:
All of the numbers are (allegedly) from England around 1450.
Actually, the page just says "around 1450 and didn't make any mention of England. You could surmise that from the use of "d." as currency, but other places had money derived from Roman coinage and it could have been "converted" for the price list. Those prices could technically be for anywhere.

Besides, England isn't tiny so even if all the prices are for England, if the mead price is from some rural manor and the honey price is for London, there could still be a signficant difference in "real" price.

We also don't know if those are retail or wholesale prices. The per pint price for honey could well have been a retail price reported in a market while the pint price for mead was what some manor paid per pint for mead bought in bulk.
 

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Oh, and I believe it was only in the mid 1800s that someone figured out how to use honeycombs to collect honey; before that, you had to kill the bees every time you collected honey. This could have made honey more expensive.

It's that fact (among others) that make me highly skeptical of trying to scale any hard numbers from today to medieval times. Scaling back Amaroq's 3.5 divisor for wholesale seems somehow different to me than scaling back price ratios...

Actually, the page just says "around 1450 and didn't make any mention of England. You could surmise that from the use of "d." as currency, but other places had money derived from Roman coinage and it could have been "converted" for the price list. Those prices could technically be for anywhere.

A reasonable point.

We also don't know if those are retail or wholesale prices. The per pint price for honey could well have been a retail price reported in a market while the pint price for mead was what some manor paid per pint for mead bought in bulk.

I'm guessing that they are non-bulk. See Amaroq's post for wholesale pricing.
 


Re: A Sip Through Time

Clearly you, in your depth of research and preparation for this campaign, purchased four books on meadmaking and the Expanded Psionics Handbook. ;)

Besides, isn't 'The Compleat Meadmaker' one of those 2e books with all sorts of neat fluff about the Meadmaker class?
 

Clearly you, in your depth of research and preparation for this campaign, purchased four books on meadmaking and the Expanded Psionics Handbook.

No, but I did buy a $1.80 used book from amazon.com that a home brewing friend recommended as the best general home brewing book she knows of.

Besides, isn't 'The Compleat Meadmaker' one of those 2e books with all sorts of neat fluff about the Meadmaker class?

True. However, there's a completely updated version for v3.5 in which Meadmaker is a five level prestige class:

Requirements:
Saving Throw: Fortitude Save +5.
Feats: Skill Focus - Craft (Brewing).
Skills: Craft (Brewing) 8 ranks, Perform (oratory or singing) 4 ranks.

Class Features:
One with the Mead: Any true Meadmaker, even at 1st level, is a master of his craft. Rolling a 1 on any Craft (Brewing) roll will never result in an automatic failure; calculate the success roll normally using 1 as the rolled value. Meadmakers never suffer any ill effects from (over) consumption of mead regardless of the quality of the mead.

Friends of the Mead: A Meadmaker is able to use his mead to win over the hearts and minds of his drinking buddies, making them so agreeable that they'll do (among other things) the most embarrassing of dares. At 2nd level, the Meadmaker gets a +4 circumstance bonus to any Bluff, Diplomacy, Perform, or Sense Motive roll when interacting with someone who is drinking his mead or is under the effects of having drunk his mead.

Mead Feed: The very essence of mead is one of the most nutritious substances in the world. Meadmakers who have reached the 3rd level in this class can brew mead that will hydrate people as if it were water and feed them as if it were gruel, and it will manage to taste incredibly full bodied at the same time. A medium-sized humanoid will need to consume a gallon of this special mead over the course of the day to be fully fed and watered, though will suffer no ill effects from the alcohol as this mead is designed not to have any ill effects. It takes a full year to brew this special mead and since it requires a high level of attention a Meadmaker may only have one 32-gallon cask per level in this prestige class brewing at any one time.

Mob Mead Mentality: Meadmakers at 4th level can use their mead to influence entire groups of people at a time. In a crowd of people sufficiently drunk on the Meadmaker's mead, he can use his Perform (oratory or singing) skill to stir up a crowd with drunken tales or drinking songs towards some goal. The DC is set by the DM and should be based on the crowd's sentiments towards a particular goal. For example, getting a group of Elf haters to form an Elf lynch mob should be relatively easy while getting a group of merchants subsidized by the local baron to agree to a trade embargo against the baron would be quite hard. When the mob is released to its task it will receive a +2 morale bonus for fear saves and other saves that would dissuade the mob from its goal. A Meadmaker can also use this ability on a group of sober people as long as the promise of imminent drinking is provided, and Meadmakers are highly cautioned against using this ability and then cheating the people out of their mead.

Mead Might: At 5th level, the Meadmaker has passed the point of being able to engage in drunken brawls without suffering any ill effects. In fact, he is able to harness the power of mead to aid him in battles! Any combat penalty that a lesser person would suffer due to drunkenness is treated as a bonus for both attack and damage rolls for the Meadmaker. For example, if a player would normally get a -2 circumstance penalty to attack rolls because of having a few too many pints of mead in him, a 5th level Meadmaker would get a +2 circumstance bonus to both his attack roll and his damage roll for having drunk the same number of pints.

What do you think? *grin*
 
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