taliesin15
First Post
Lately I've been fleshing out a continent that I've been using as a mainstay in my campaigns--mainly working on a large kingdom, and bordering wilderness/populated regions. I use primarily 3.0, but have noticed something that is a problem with both 3.0 and 3.5 (not enough on 4.0 is available yet to judge).
Let's take your average Thorp--I generated one and it came up with an adult population of 44. 17 Commoners, one 3rd level, the rest 1st. 3 Experts, one 3rd level, the other 1st. One 3rd lvl Bard, 2 1st; one 1st lvl Cleric. One 4th lvl Ranger, 2 2nd, 4 1st lvl. One 2nd lvl Rogue, 2 1st lvl. Using the "NPC Gear Value" chart, I figure the Thorp's total wealth is 41,100 gold pieces (assuming the wealth of the non adults is negligible).
Note this is "Gear Value," so I'm not sure if that includes livestock, probably doesn't mean value of land or houses.
In any case, it wouldn't take, I would imagine, a very high level party to knock off the average Thorp, and what a juicy score. Make sure you have a Wizard with a few Tenser's Floating Disks memorized, maybe a Ranger to wipe out the party's tracks, and here one would have a great "business model" for an adventuring party mainly or evil persuasion.
Anyway, it does point to something I think is maybe a problem with the recent versions of D&D. At least in the 1st edition, Gygax makes it clear that most of the farmers and such working the land are less than 1st level serfs who certainly don't have 900 gp in gear. Thoughts?
Let's take your average Thorp--I generated one and it came up with an adult population of 44. 17 Commoners, one 3rd level, the rest 1st. 3 Experts, one 3rd level, the other 1st. One 3rd lvl Bard, 2 1st; one 1st lvl Cleric. One 4th lvl Ranger, 2 2nd, 4 1st lvl. One 2nd lvl Rogue, 2 1st lvl. Using the "NPC Gear Value" chart, I figure the Thorp's total wealth is 41,100 gold pieces (assuming the wealth of the non adults is negligible).
Note this is "Gear Value," so I'm not sure if that includes livestock, probably doesn't mean value of land or houses.
In any case, it wouldn't take, I would imagine, a very high level party to knock off the average Thorp, and what a juicy score. Make sure you have a Wizard with a few Tenser's Floating Disks memorized, maybe a Ranger to wipe out the party's tracks, and here one would have a great "business model" for an adventuring party mainly or evil persuasion.
Anyway, it does point to something I think is maybe a problem with the recent versions of D&D. At least in the 1st edition, Gygax makes it clear that most of the farmers and such working the land are less than 1st level serfs who certainly don't have 900 gp in gear. Thoughts?