D&D 5E Ed Greenwood's Border Kingdoms Now Available (& Official!)

From Forgotten Realms creator Ed Greenwood and writer Alex Kammer, The Border Kingdoms, a sourcebook for the Forgotten Realms, is now available in PDF, softcover, and hardcover format. Additionally, the book is "an officially-approved Wizards of the Coast release, meaning that its content is Adventurers League legal and all the lore contained in the book is official Forgotten Realms canon!"...

From Forgotten Realms creator Ed Greenwood and writer Alex Kammer, The Border Kingdoms, a sourcebook for the Forgotten Realms, is now available in PDF, softcover, and hardcover format.

Additionally, the book is "an officially-approved Wizards of the Coast release, meaning that its content is Adventurers League legal and all the lore contained in the book is official Forgotten Realms canon!"

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According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore.”

A legendary “frontier” corner of the Forgotten Realms, the Border Kingdoms are where adventurers come to carve out their own kingdom, flee retribution, hide treasure — or find someone else's treasure.

It is a hodgepodge of tiny realms ruled by kings, grand viziers, imperial overdukes, and all manner of cabals, councils, and self-titled nobles. It's full of ruins, folk who want to stay hidden, long-slumbering secrets, and adventures waiting to happen.

The Border Kingdoms is a valuable resource for Dungeon Masters and players alike. In addition to describing the people and places of the Border Kingdoms, this book contains enough adventure hooks and lore to keep adventuring parties busy for years.

The Border Kingdoms includes:
  • Over 100 pages of lore about the Border Kingdoms
  • A beautiful new map of the Border Kingdoms by Mike Schley
  • 11 new and fully Adventures League legal character backgrounds
  • Dozens of brand new illustrations
  • Brand new campaign hooks
 

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gyor

Legend
I have the PDF, but when I have the money I would like to buy this book in hardcover if the shipping and USD to CAD doesn't cause the price to sky rocket.
 

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tomservo999

Explorer
From Forgotten Realms creator Ed Greenwood and writer Alex Kammer, The Border Kingdoms, a sourcebook for the Forgotten Realms, is now available in PDF, softcover, and hardcover format.

Additionally, the book is "an officially-approved Wizards of the Coast release, meaning that its content is Adventurers League legal and all the lore contained in the book is official Forgotten Realms canon!"

View attachment 120869

According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore.”

A legendary “frontier” corner of the Forgotten Realms, the Border Kingdoms are where adventurers come to carve out their own kingdom, flee retribution, hide treasure — or find someone else's treasure.

It is a hodgepodge of tiny realms ruled by kings, grand viziers, imperial overdukes, and all manner of cabals, councils, and self-titled nobles. It's full of ruins, folk who want to stay hidden, long-slumbering secrets, and adventures waiting to happen.

The Border Kingdoms is a valuable resource for Dungeon Masters and players alike. In addition to describing the people and places of the Border Kingdoms, this book contains enough adventure hooks and lore to keep adventuring parties busy for years.

The Border Kingdoms includes:
  • Over 100 pages of lore about the Border Kingdoms
  • A beautiful new map of the Border Kingdoms by Mike Schley
  • 11 new and fully Adventures League legal character backgrounds
  • Dozens of brand new illustrations
  • Brand new campaign hooks
One thing this book is sorely missing is keyed city and town maps.
 

R_J_K75

Legend
One thing this book is sorely missing is keyed city and town maps.
I did not read the whole book but what did read it was kind of hard to differentiate which areas were separate from one another. City and town maps would be nice, even a political map showing borders would be a big help too.
 

tomservo999

Explorer
I did not read the whole book but what did read it was kind of hard to differentiate which areas were separate from one another. City and town maps would be nice, even a political map showing borders would be a big help too.
One of the reasons I buy regional supplements is to lessen my work in preparing a campaign. While I want to like this book, using it for my campaign would be just too much work on my end.
 

R_J_K75

Legend
One of the reasons I buy regional supplements is to lessen my work in preparing a campaign. While I want to like this book, using it for my campaign would be just too much work on my end.
I just picked a spot on the map, Anglar, and Irl. I read up on them and High Emmerock and ran a brief campaign there. It was pretty much the same approach I use for most games. I didnt find it necessarily any harder than any other. The book is mostly flavor text so its easy to point and play in any area.
 





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