Eden Studios Inc said:Yes and we just shipped out restocks to many of our distributors today as they sold out allready![]()
Psion said:This is not accurate. Did you read all of Cry Havoc? It has both a mass combat system and a army combat system.
I am really happy it doesn't. If it was (yet another) miniature wargame, I wouldn't have bought it. I wanted something to resolve wars and/or battles, but not into the minitature wargaming for D&D. Cry Havoc does a superb job at everything I bought it for.MerricB said:Cry Havoc does not have miniature rules to support large battles. This is a damning flaw of that product.
Cheers!
JoeGKushner said:Well, as I posted on another board in response to this not being hardcover, I hope that like Dream Pod 9's Mecha Compendium, that a deluxe edition, in hardcover, with more options and materials, is soon forthcoming then.
Definitely. That was a significant weakness in Cry Havoc. I asked them if they would be putting out a supplement, and suggested something that did up the humanoid races according to their Organization listings in the Monster Manual, but was told there would be no such supplement (or any supplement for that matter, at least they don't plan to.)JoeGKushner said:Well, as mentioned, I'm still way into the start of it.
One thing I'd like to see are more monsters done up in unit individuals. This is one of the things I liked about Empire, don't like about Cry Havok. Appendix D provides a great list including some stnaards, like skeletons, that are really every day useful but I'd like more. Heck, maybe even a Liber Bestiarus section for those with that book (or a web expansion?)
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.