mattcolville
Adventurer
Allow me to add to what my esteemed colleague said.
This makes it possible to keep track of massive armies with very little bookkeeping. We had hoped people would use Unit Counters that had a Healthy side and a Wounded side. Then there's no bookkeeping at all. One a unit is damaged, you flip the counter over to show it's wounded. If it gets damaged again, remove it.
Right. Units aren't "destroyed" in the sense of "every man in them was killed," rather they break, meaning they're no longer able to function as a unit. Partly as a result of deaths, but also because of confusion and breaking morale.
Lizard said:Units have wounds. Most units have two wound points, giving them basically Healthy, Wounded, and Dead as possible states.
This makes it possible to keep track of massive armies with very little bookkeeping. We had hoped people would use Unit Counters that had a Healthy side and a Wounded side. Then there's no bookkeeping at all. One a unit is damaged, you flip the counter over to show it's wounded. If it gets damaged again, remove it.
Lizard said:Units of very powerful creatures have more wounds, but these will (in most 'normal' campaigns) be few enough in number on the battlefield that tracking them is not likely to be a problem. You do not lose men from a unit, you lose the unit. (For campaign play, there are rules for forming new units from the remnants of 'dead' units after a battle; a 'dead' unit is one which cannot fight anymore as a unit; there may well be surviving individuals)
Right. Units aren't "destroyed" in the sense of "every man in them was killed," rather they break, meaning they're no longer able to function as a unit. Partly as a result of deaths, but also because of confusion and breaking morale.