Zardnaar
Legend
I ran a lot of 3.0 up until like 2007. It was not "all books are clear" in my campaigns for content.
I liked it, but I feel like the official content largely got worse and bloated over time, and my favourite books outside the core set are all Planar and FR setting books, plus maybe CityScape and Unearthed Arcana. I was (and am even more now) rather inclined to generally skip most of the non-setting WotC expansion books. If a player wants an option from one, they can sell me on it. I also deeply appreciate the high degree of playability for monster types, though it's not perfect. If a player wants to play an awakened squirrel wizard, that's not too hard for me to work out and have them be very clearly a squirrel. Or if they want to play as a Beholder, no problem. If something weird fits my campaign, I don't have to reinvent the wheel to allow it, it's relatively easy. Oslecamo's monster classes and the GitP LA Reassignment project makes it better - but many games don't even come close to this degree of playable creature variety, and I really appreciate it.
The 3pp books were mixed bag, with a lot of junk - but also some of what I would consider to be the best D&D books that aren't setting books as well are third party D&D books from before ~2005.
If I'm going to D&D it's my D&D of choice, but that's for best core rules while still supporting the 2e Settings quite well through the 3e setting books for TSR settings, and for some 3rd party expansions, not for the trillion character options bloat in WotC splats over time.
3E has the distinction of getting worse more books you add.
Early on we played it like 2E.
Once the splat books turned up things started to change.
712 prestige classes and 80 classes apparently.
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