D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

How Did/Do You Feel About 3E/3.5E D&D?

  • I'm playing it right now; I'll have to let you know later.

    Votes: 0 0.0%

Since we're heading in that direction, I'll go ahead and skip to the end by linking to the tier system:

 

log in or register to remove this ad



5E +Xanathars is great.

If I ran 3 5 again a ban list and phb+1 would be used. PrC would be ask the DM 1st
Sure, most of the editions work as core rules plus one book, but as you said, the more books you add, the worse most editions become.

Sometimes I even think about giving 4e a try with just the three core books in play, see what that's like.
 

If I ran 3 5 again ...
I've been thinking about this a lot lately. If I were going to run 3.5E again, I would have to put some caps in place:
  • I'd cap the characters at 8th level. Any time they would gain enough XP to gain a level, they would instead gain a feat (bonus feat at 36,000 XP, another at 45,000 XP, another at 55,000 XP, etc.) This would effectively remove all spells of 5th level or higher from the game.
  • I'd cap ability scores at (20 + Racial Modifier). Thus a Dwarf would have a max of 22 Constitution and 18 Charisma. No magic item or effect can increase a score above this limit, not even a wish.
  • I'd use Intelligence-based initiative (rewarding quick thinking instead of quick reflexes) instead of Dexterity.
These three changes would fixing a lot of the math bloat and rules-cheesing that soured my group on 3.5E.
 

Cleric is strong, enough time to buff they can out melee the warrior classes. With core cure light wound wands they do not have to be primarily healers with their spells, but can use their spells for other and more direct effects.
This is kinda specific for the topic, but this reminds of one thing. The CLW Wand was important because it dealt with out-of-combat healing. In combat, heals always felt kinda weak. A Cleric (or a Fighter buffed by the Cleric) and NPCs could dish out a lot of damage per round, it was often better to deal more damage, buff defenses or crowd control (save or suck) than spend your action on healing. But without Wand of CLWs, you still would have needed those spells to recover after the battle, and with the wands, you could pull all you focus into in-battle-magic.

I played a lot of 3E and 3.5, and we mastered it pretty well. I disliked what it required me to do (or what I thought I needed to do) on the DM side to manage the PCs.
The math felt kinda broken, with how little iterative attacks did, how bad your weak saves were compared to monsters, the gap between the haves and have-nots expanding with BAB, saves, skills all the time. Stuff like iterative attacks becoming fodder only for spammable maneuver attacks (it was mostly Trip, penalties for prone or standing up from prone were serious, and most monsters could be tripped, only few could be disarmed, and Grapples meant giving up your weapons and larger enemies had serious advantages). Managing matrixes of armor, deflection and natural armor to figure out your AC without gear, with gear, when denied your dexterity bonus to AC, with buff spells, in antimagic-fields ,and something similar for attacks.

But we also had a lot of fun, even if it meant doing hours of homework to work out your character optimization. (It often felt like a significant part of the game was played at home with your calculator or on graph paper. As DM, making the NPC stats if you were building your own NPCs, even if you just used monsters, once the yhad a spell list and could cast spells like sorceror or whatever, it got ugly, and definitely for players that tweaked their characters (and we all did, some better than others ,obviously. Though we weren't just looking for best stats, we also tried interesting concepts, be it Paladin-Hospitaler-Fighters or Druid/Shifters or whatever.)
 

I've been thinking about this a lot lately. If I were going to run 3.5E again, I would have to put some caps in place:
Yeah, I'd go with an Epic 6 hack of it (or an Epic 8, like you outline).

I'd also probably toss all the modifiers and go with advantage/disadvantage instead of spending 10 minutes on everyone making sure every flavor of bonus was applied and that none of them were duplicate types and cancelling each other out.
 

I'd also probably toss all the modifiers and go with advantage/disadvantage instead of spending 10 minutes on everyone making sure every flavor of bonus was applied and that none of them were duplicate types and cancelling each other out.
That reminds me: I'd also play it exclusively on Roll20 or Foundry VTT so that of those stacking bonuses (and bonuses for bonuses) could be automated.
 

PH core only druid is really strong. Wildshape with large dire bear at 8th level including improved grab claws with +23 grapple check is strong melee and BBEG or most any humanoid control. Can dump stat things like strength and still be a melee powerhouse. Plus animal companion and summon animal action economy masters. Plus full caster. Main weaknesses are things with DR (which can still be grapple pinned to lock down) and the first couple levels.
The animal's HD can't exceed your own though. It specifically mentions a large dire bear as its example - you can't turn into it until level 12 because it has too many HD. Like - I'm not saying druid isn't too good, but your example is incorrect.
 

The animal's HD can't exceed your own though. It specifically mentions a large dire bear as its example - you can't turn into it until level 12 because it has too many HD. Like - I'm not saying druid isn't too good, but your example is incorrect.
You are correct. :) In looking up the power again in the srd I missed that last line. It has been a while for me. The last time I was DMing a druid in 3.5 the game was getting up there in levels, we ended at level 17. :)

At 8th you would need to start with at most an 8 HD size large polar bear with improved grab and only a +18 grapple bonus (or start with a 6 HD brown bear with improved grab and +16 grapple and wait until you can summon a polar bear to get familiar with it at level 9).
 

Remove ads

Top