Ruin Explorer
Legend
You are arguing that one specific concept of minion was not present. I am arguing that in general there were minions present - and you just admitted their were. See the issue?
Okay, but by that logic "minions" have been in D&D since OD&D/BECMI. There are tons of adventures from that era where a boss is summoning skeletons, or surrounded by orcs or the like.
So 4E didn't add them, just renamed them and changed them to 1HP, copying Feng Shui. It's certainly not something "from WoW".
Maybe we should start here though - name one thing unique about WOW that wasn't in other RPG's or MMO's of the time.
Eating food/drinking drinks to gain health/mana is the first thing that comes to mind.
Being able to level from level 1 to max level just by doing quests.
I'll think of more but those were huge, and totally changed the experience for a lot of players.
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Bandages - (actually gone from WoW now) - this was huge too, in WoW you could make a "bandage" with the First Aid profession skill and just use to yourself to rapidly heal up, even though you weren't a healer. There was no limit on it too, you could use it literally after every fight if you wanted, the only cost was the materials you looted.
The Auction House - Other games had trading methods - "consignment merchants" for example in DAoC for example, but no-one had the streamlined and accessible AH that WoW had.
I'm trying to think of specific class abilities because they might be interesting but I keep realizing another video game or MMO did them first (like taming pets - that was in Pokemon, and it wasn't even the first - wow later got an entire Pokemon-rip-off subsystem). The difficulty is WoW was actually behind the curve on a lot of this stuff. It was accessibility that made WoW huge, just as its made 5E huge.
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