Myrhdraak
Explorer
No, that one I was not aware of. Will take a look and see what I can borrow. Thanks for pointing me to itMacro Police Box isnt pretty but it seems and claims to be pretty darn extensive.
/Myrhdraak
No, that one I was not aware of. Will take a look and see what I can borrow. Thanks for pointing me to itMacro Police Box isnt pretty but it seems and claims to be pretty darn extensive.
Let me know I am still a newbie on VTT and maptools etc seem to have steep learning curves.No, that one I was not aware of. Will take a look and see what I can borrow. Thanks for pointing me to it
/Myrhdraak
You are right exact wording would helpAs to the question of whether or not it is a second instance of doing damage... What is the exact wording of the power?
"Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you other than the target takes 1[W] damage (off-hand weapon). If you are raging, add your Dexterity modifier to both damage rolls."
I think I am on Version 3 of macro implementation of the powers.Let me know I am still a newbie on VTT and maptools etc seem to have steep learning curves.
No, that one I was not aware of. Will take a look and see what I can borrow. Thanks for pointing me to it
/Myrhdraak
interesting.. The Macro Police Box has some extensive import functionality on its list of features. I am wondering how much you will be able to exploit/copy it.I think I am on Version 3 of macro implementation of the powers.
Version 1: Some players started implementing the attack and damage rolls, etc. for their characters, but far from all. Each one had implemented it a little different
Version 2: I streamlined the implementation so it worked the same for all characters, mainly making the output look and feel like the 4th Edition power text. Making it easy for everyone to see and understand each others powers, and speeding up attack and damage rolls.
Version 3: More advanced in the sense that the code allow you to select enemies, it checks if you follow the letter of the wording of the power, i.e. making it easier on me as DM to remember each power and how they works (as they players are not always reading the powers as written). It allows two modes of play: online or live. In live mode you still role the dices and feed them into the macro that calculate all bonuses, etc. Visual effects of all spells being used and automatic setting of states on enemies, etc.
Version 4: I will now start looking at a Version 4 where I start to also implement the monsters and full full handling of tracking HP, damage, resistance, etc. making it fully automized to a much higher level. Hopefully speeding up play even more, and taking away a lot of the record keeping for me as a DM.
It is a first level At-Will Power. If you have two +2 magic items, +2 dmg would be added to both primary and off-hand weapon as well as any feat bonus like two-weapon fighting. Max damage on both dmg rolls would feel over-powered on top of this.Since that is all under a "Hit" heading, I'd say that the critical hit rules apply to all of it. Also, is there a power you could choose at the same level that's a 2[W] power? If so, I don't even see any justification for not applying the critical rules to this- the damage is pretty much the same, right?
All that said, I think the only 4e books I have here are monster and magic item books (me being at my girlfriend's house, where I spend half my time). So I don't have the resources available to see if there's a RAW answer on this.
if one wanted a fully per RaW or even RaI ...It is a first level At-Will Power. If you have two +2 magic items, +2 dmg would be added to both primary and off-hand weapon as well as any feat bonus like two-weapon fighting. Max damage on both dmg rolls would feel over-powered on top of this.
Oh, I assumed it was at least an Encounter power. Hmm. Still, I'm not sure my answer is difficult; it's all still under Hit.It is a first level At-Will Power. If you have two +2 magic items, +2 dmg would be added to both primary and off-hand weapon as well as any feat bonus like two-weapon fighting. Max damage on both dmg rolls would feel over-powered on top of this.